Station XX-14325 · no signal
Rust Dev Testing
Offline 76.131.4.215:28015 checked 6d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #14,325
- top 65%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rust Dev Testing?
The map on Rust Dev Testing is procedural, produced by the game.
Which settings and rules apply on Rust Dev Testing?
The name of Rust Dev Testing gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. Anti-cheat is off: VAC, from Valve.
Population
How many players are recorded on Rust Dev Testing right now?
Rust Dev Testing is not responding at this moment and is offline, last seen 6 days 23 hours ago. The seven-day average is 0 players, with a peak of 1.
How does Rust Dev Testing rank against other Rust servers?
On player hours for the past week, Rust Dev Testing sits at #14,325, which puts it inside the top 65% of every ranked server.
Server facts
How reliably does Rust Dev Testing stay online?
No contact with Rust Dev Testing right now, and the last recorded contact was 6 days 23 hours ago. It was up 1% of the time across the last 7 full days: 2 of 168 hours. On 13 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Rust Dev Testing hosted?
A region is not published by Rust Dev Testing. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 76.131.4.215:28015.
Which Rust version is Rust Dev Testing running?
On Windows, Rust Dev Testing runs Rust network protocol 2634 and build 167584. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does Rust Dev Testing run its wipes?
On record so far are too few of Rust Dev Testing's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 15 days 18 hours.
Lists and tags
What do the server tags on Rust Dev Testing mean?
These are the tags Rust Dev Testing publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rust Dev Testing appear?
You will find Rust Dev Testing on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
What steps get you onto Rust Dev Testing?
You can connect by pressing F1 in Rust and typing client.connect 76.131.4.215:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.