Station XX-14712 · no signal
My Untitled Rust Server
Offline 75.187.86.134:28015 checked 1d ago
- Players now
- 1/ 500
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #14,712
- top 66%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- 8d 10h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 500 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Mon 16:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 8d 10hThu 5 Nov, 19:00 UTCFW
- 36d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 19:52 UTC FW26d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on My Untitled Rust Server?
My Untitled Rust Server runs a procedural map of size 4,500 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on My Untitled Rust Server?
You will find no gather rate in the name of My Untitled Rust Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on My Untitled Rust Server?
My Untitled Rust Server is not responding at this moment and is offline, last seen 40 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 16:00 UTC, averaging 0 players.
How does My Untitled Rust Server rank against other Rust servers?
The last seven days of player hours place My Untitled Rust Server at #14,712, in the top 66% of all ranked servers.
Server facts
How reliably does My Untitled Rust Server stay online?
My Untitled Rust Server is down at the moment; the last recorded contact was 40 hours ago. Its reported uptime points to a restart about 38 minutes ago. Of the 168 hours in the last 7 full days, it was up for 2, or 1% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does My Untitled Rust Server perform under load?
Across the last 48 hours it averaged 163 server fps, with a floor of 163. At its highest, it carried 119,334 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,446 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is My Untitled Rust Server hosted?
A region is not published by My Untitled Rust Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 75.187.86.134:28015.
Which Rust version is My Untitled Rust Server running?
On Windows, My Untitled Rust Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on My Untitled Rust Server?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 20 hours after the wipe.
How often does My Untitled Rust Server wipe, and on which days?
The force wipe is the only wipe My Untitled Rust Server takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 26 days 12 hours.
Tags
What do the server tags on My Untitled Rust Server mean?
Tags published by My Untitled Rust Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp500 (Max players): Slots: 500; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does My Untitled Rust Server appear?
The Rust Server Trends lists that take in My Untitled Rust Server are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
What steps get you onto My Untitled Rust Server?
To join, enter client.connect 75.187.86.134:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.