Rust Server TrendsSeismic network · station log
Recording Stations11,699 Players51,000 Active3,284 Wipes · 3 h139 48 h

Station XX-15409 · recording

TESTHC

Online 75.175.131.244:28025 checked 12m ago

quad moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,409
top 69%
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15409 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123405:0009:0012:0016:0019:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
No rank history yet.

Top 69% of all ranked servers, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[RU] Кубань PVP [Solo/Duo/Trio/Quad] EU · quad · 6 on average
1/ 60
Geležinis Miškas quad · 5 on average
1/ 99
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 EU · quad · biweekly · 5 on average
1/ 80
LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 4 on average
1/ 100
Persona#1 |Для Новичков| х2 EU · quad · monthly · 3 on average
2/ 200
1/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on TESTHC?

No gather rate appears in the name of TESTHC. The limit for a group is 4 players (quad). survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on TESTHC right now?

0 of the 50 slots on TESTHC are filled right now. Averaged across the last seven days, the population was 0 players.

How does TESTHC rank against other Rust servers?

On player hours for the past week, TESTHC sits at #15,409, which puts it inside the top 69% of every ranked server. The ranking for quad puts it at #626.

Operator and location

How reliably does TESTHC stay online?

As recorded now, TESTHC is running. On 27 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does TESTHC run from?

No region is published by TESTHC. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 75.175.131.244:28025 is the address it uses.

What build of Rust does TESTHC use?

On Linux, TESTHC runs Rust network protocol 2634 and build 167398. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

How often does TESTHC wipe, and on which days?

The rhythm of TESTHC cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 16 days 2 hours.

Server tags

What do the server tags on TESTHC mean?

These are the tags TESTHC publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts4 (Group limit): Teams are capped at 4 players; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does TESTHC appear?

You will find TESTHC on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Connecting

What steps get you onto TESTHC?

To join, enter client.connect 75.175.131.244:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts4,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players The server has 50 slots.
ts4
Group limit Teams are capped at 4 players.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.