Rust Server TrendsSeismic network · station log
Recording Stations11,845 Players80,760 Active3,897 Wipes · 3 h164 48 h

Station XX-8865 · recording

Rust #1

Online 75.155.141.55:28015 checked 9m ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#8,865
top 40%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-8865 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Tue 06:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct19 Oct23 Oct27 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average
686/ 750
Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average
59/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average
94/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average
400/ 450
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average
208/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average
174/ 250
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rust #1?

The map on Rust #1 is procedural, produced by the game.

Which settings and rules apply on Rust #1?

You will find no gather rate in the name of Rust #1. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Rust #1?

A reading taken now shows 0 players on Rust #1, which has 10 slots. The seven-day average is 0 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 06:00 UTC at 0 players.

How does Rust #1 rank against other Rust servers?

Over the last seven days, Rust #1 recorded enough player hours to reach #8,865 worldwide, placing it in the top 40% of all ranked servers.

Server facts

How reliably does Rust #1 stay online?

As recorded now, Rust #1 is running. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 8 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Rust #1 hosted?

No region is published by Rust #1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 75.155.141.55:28015.

What build of Rust does Rust #1 use?

On Linux, Rust #1 runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does Rust #1 wipe, and on which days?

On record so far are too few of Rust #1's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 26 days 2 hours.

Lists and tags

What do the server tags on Rust #1 mean?

Tags published by Rust #1 and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Rust #1 appear?

These Rust Server Trends lists include Rust #1: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to Rust #1?

Enter client.connect 75.155.141.55:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players Slots: 10.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.