Rust Server TrendsSeismic network · station log
Recording Stations11,766 Players65,323 Active3,462 Wipes · 3 h190 48 h

Station XX-15519 · no signal

BWC House Of Dead Teeth

Offline 75.110.97.97:28015 checked 16d ago

Connect
Players now
0/ 75
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,519
top 71%
Last wipe
20d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15519 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 75 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct11 Oct13 Oct15 Oct17 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
500/ 525
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
388/ 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
49/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
48/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
51/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 241 on average
161/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on BWC House Of Dead Teeth?

BWC House Of Dead Teeth uses a procedural map, which the game generates.

Which settings and rules apply on BWC House Of Dead Teeth?

You will find no gather rate in the name of BWC House Of Dead Teeth. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on BWC House Of Dead Teeth?

A reading taken now finds BWC House Of Dead Teeth offline; the most recent activity was 16 days 21 hours ago.

How does BWC House Of Dead Teeth rank against other Rust servers?

On player hours for the past week, BWC House Of Dead Teeth sits at #15,519, which puts it inside the top 71% of every ranked server.

Server facts

How reliably does BWC House Of Dead Teeth stay online?

No contact with BWC House Of Dead Teeth right now, and the last recorded contact was 16 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 9 October 2026 is when Rust Server Trends first recorded it.

Where in the world is BWC House Of Dead Teeth hosted?

A region is not published by BWC House Of Dead Teeth. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 75.110.97.97:28015 is the address it uses.

Which Rust version is BWC House Of Dead Teeth running?

Rust network protocol 2634 and build 167398 on Windows is what BWC House Of Dead Teeth runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does BWC House Of Dead Teeth wipe, and on which days?

The rhythm of BWC House Of Dead Teeth cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 20 days 9 hours is how long the current world has been running.

Server tags

What do the server tags on BWC House Of Dead Teeth mean?

Tags published by BWC House Of Dead Teeth and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp75 (Max players): Slots: 75; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does BWC House Of Dead Teeth appear?

You will find BWC House Of Dead Teeth on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to BWC House Of Dead Teeth?

Enter client.connect 75.110.97.97:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp75
Max players Slots: 75.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.