Station XX-13654 · no signal
sdtownse Test Server
Offline 74.244.125.187:28015 checked 5d ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #13,654
- top 61%
- Last wipe
- 10d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on sdtownse Test Server?
sdtownse Test Server uses a procedural map, which the game generates.
Which settings and rules apply on sdtownse Test Server?
The name of sdtownse Test Server gives no gather rate. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on sdtownse Test Server right now?
A reading taken now finds sdtownse Test Server offline; the most recent activity was 5 days 20 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does sdtownse Test Server rank against other Rust servers?
On player hours for the past week, sdtownse Test Server sits at #13,654, which puts it inside the top 61% of every ranked server.
Operator and location
How reliably does sdtownse Test Server stay online?
As recorded now, sdtownse Test Server is not reachable, the last contact having been 5 days 20 hours ago. 16 of 144 hours in the last 6 full days were up time, 11% of the total. Its earliest appearance in the records of Rust Server Trends dates to 22 October 2026.
Where in the world is sdtownse Test Server hosted?
No region is published by sdtownse Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 74.244.125.187:28015.
What build of Rust does sdtownse Test Server use?
sdtownse Test Server is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does sdtownse Test Server wipe, and on which days?
Too few wipes of sdtownse Test Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 10 days 22 hours.
Lists and tags
What do the server tags on sdtownse Test Server mean?
These are the tags sdtownse Test Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): 30 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does sdtownse Test Server appear?
These Rust Server Trends lists include sdtownse Test Server: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to sdtownse Test Server?
To join, enter client.connect 74.244.125.187:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.