Rust Server TrendsSeismic network · station log
Recording Stations11,851 Players93,847 Active3,878 Wipes · 3 h391 48 h

Station XX-15344 · no signal

Oclium Dev Server

Offline 74.244.111.230:28015 checked 13h ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15344 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123419:0003:0002:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
456/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
434/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 286 on average
983/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
61/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 270 on average
982/ 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average
21/ 250
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Oclium Dev Server?

A procedural map runs on Oclium Dev Server, generated by the game.

Which settings and rules apply on Oclium Dev Server?

The name of Oclium Dev Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server has VAC off, Valve's anti-cheat.

Player counts

What is the current population on Oclium Dev Server?

Oclium Dev Server is not responding at this moment and is offline, last seen 13 hours ago. The seven-day average for this server is 0 players.

How does Oclium Dev Server rank against other Rust servers?

The last seven days of player hours place Oclium Dev Server at #15,344, in the top 69% of all ranked servers.

Operator and location

How reliably does Oclium Dev Server stay online?

No contact with Oclium Dev Server right now, and the last recorded contact was 13 hours ago. It was up 12% of the time across the last 3 full days: 9 of 72 hours. 25 October 2026 is when Rust Server Trends first recorded it.

Where in the world is Oclium Dev Server hosted?

No region is published by Oclium Dev Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 74.244.111.230:28015 is the address it uses.

Which Rust version is Oclium Dev Server running?

Rust network protocol 2635 and build 168909 on Linux is what Oclium Dev Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does Oclium Dev Server wipe, and on which days?

The rhythm of Oclium Dev Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 21 days 17 hours.

Tags

What do the server tags on Oclium Dev Server mean?

These are the tags Oclium Dev Server publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Oclium Dev Server appear?

The Rust Server Trends lists that take in Oclium Dev Server are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto Oclium Dev Server?

Enter client.connect 74.244.111.230:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.