Rust Server TrendsSeismic network · station log
Recording Stations11,714 Players56,753 Active3,283 Wipes · 3 h169 48 h

Station XX-7566 · recording

[US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]

Online 74.208.23.165:28045 checked 9m ago

10x monthly wipes moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#7,566
top 34%
Last wipe
27d ago
monthly schedule
Next wipe
7d 8h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-7566 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Tue 21:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75111:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

wipe-day peak
3players, last three wipes

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago M0.5rising 3 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

The procedural map on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] is size 4,500 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

Its name points to a gather rate of 10x on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

At this moment, [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] records 0 players across 100 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 22:00 UTC at 1 players.

How does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] rank against other Rust servers?

On player hours for the past week, [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] sits at #7,566, which puts it inside the top 34% of every ranked server.

Operator and location

How reliably does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] stay online?

As recorded now, [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] is running. Its reported uptime points to a restart about 22 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] hold a steady tick rate?

Across the last 48 hours it averaged 16 server fps, with a floor of 10. Buildings, deployables and all the rest of the world's entities brought it to a high of 152,611. Its highest memory use was 4,207 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] run from?

The name of [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] points to North America, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 74.208.23.165:28045.

Which Rust version is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] running?

Rust network protocol 2635 and build 168909 on Windows is what [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

3 players, on average, was the busiest crowd at its recent wipes. 8 hours into the latest wipe, the crowd reached its peak.

On what timetable does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] run its wipes?

The force wipe is the only wipe [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 27 days 16 hours. A monthly wipe schedule is published in its tags.

Server tags

What do the server tags on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] mean?

Tags published by [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] appear?

These Rust Server Trends lists include [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]: 10x Rust servers, Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.

Connecting

What steps get you onto [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

To join, enter client.connect 74.208.23.165:28045 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://web.fluxer.app/invite/LTRumBFX.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players Slots: 100.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.