Station XX-7566 · recording
[US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]
Online 74.208.23.165:28045 checked 9m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #7,566
- top 34%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 8h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Tue 21:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
- wipe-day peak
- 3players, last three wipes
Coming wipes
- 7d 8hThu 5 Nov, 19:00 UTCFW
- 35d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW27d ago | M0.5▲rising | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?
The procedural map on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] is size 4,500 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?
Its name points to a gather rate of 10x on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?
At this moment, [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] records 0 players across 100 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 22:00 UTC at 1 players.
How does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] rank against other Rust servers?
On player hours for the past week, [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] sits at #7,566, which puts it inside the top 34% of every ranked server.
Operator and location
How reliably does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] stay online?
As recorded now, [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] is running. Its reported uptime points to a restart about 22 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] hold a steady tick rate?
Across the last 48 hours it averaged 16 server fps, with a floor of 10. Buildings, deployables and all the rest of the world's entities brought it to a high of 152,611. Its highest memory use was 4,207 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] run from?
The name of [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] points to North America, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 74.208.23.165:28045.
Which Rust version is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] running?
Rust network protocol 2635 and build 168909 on Windows is what [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?
3 players, on average, was the busiest crowd at its recent wipes. 8 hours into the latest wipe, the crowd reached its peak.
On what timetable does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] run its wipes?
The force wipe is the only wipe [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 27 days 16 hours. A monthly wipe schedule is published in its tags.
Server tags
What do the server tags on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] mean?
Tags published by [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] appear?
These Rust Server Trends lists include [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]: 10x Rust servers, Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
Connecting
What steps get you onto [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?
To join, enter client.connect 74.208.23.165:28045 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://web.fluxer.app/invite/LTRumBFX.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.