Rust Server TrendsSeismic network · station log
Recording Stations11,888 Players103,775 Active3,956 Wipes · 3 h413 48 h

Station XX-10503 · no signal

Dead Island Rust

Offline 74.208.108.126:28015 checked 6h ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#10,503
top 47%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-10503 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123419:0003:0011:0020:0004:0012:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040019:0003:0011:0020:0004:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
8.8 daysbetween real wipes
on rhythm
40%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctWed 21 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 21:55 UTC3d ago M0.0rising 1 – running 0
Wed 21 Oct, 09:46 UTC8d ago M0.0rising 1 halved by day 1 4.5 days 0
Mon 12 Oct, 14:40 UTC17d ago M0.0rising 1 halved by day 5 8.8 days 0
Sat 3 Oct, 09:26 UTC26d ago M0.0rising 1 halved by day 3 9.2 days 0
Tue 22 Sep, 20:24 UTC36d ago M0.0rising 1 halved by day 1 10.5 days 0
Sun 20 Sep, 21:11 UTC38d ago M0.0rising 1 – 2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 512 on average
336/ 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
437/ 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average
970/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
47/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
985/ 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average
61/ 250
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Dead Island Rust?

The procedural map on Dead Island Rust is size 3,500 with seed 799999999, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Dead Island Rust?

The name of Dead Island Rust gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Dead Island Rust?

Dead Island Rust is not responding at this moment and is offline, last seen 6 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does Dead Island Rust rank against other Rust servers?

The last seven days of player hours place Dead Island Rust at #10,503, in the top 47% of all ranked servers.

Operator and location

How reliably does Dead Island Rust stay online?

Dead Island Rust is down at the moment; the last recorded contact was 6 hours ago. The uptime it reports puts its last restart about 3 days ago. Of the 168 hours in the last 7 full days, it was up for 111, or 66% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does Dead Island Rust perform under load?

Across the last 48 hours it averaged 157 server fps, with a floor of 102. At its highest, it carried 65,674 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,441 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Dead Island Rust run from?

A region is not published by Dead Island Rust. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 74.208.108.126:28015.

What build of Rust does Dead Island Rust use?

On Linux, Dead Island Rust runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Dead Island Rust?

1 players, on average, was the busiest crowd at its recent wipes. 14 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.

How often does Dead Island Rust wipe, and on which days?

No next wipe can be predicted for Dead Island Rust, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 3 days 20 hours.

Server tags

What do the server tags on Dead Island Rust mean?

These are the tags Dead Island Rust publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Dead Island Rust appear?

The Rust Server Trends lists that take in Dead Island Rust are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Join the server

How do you connect to Dead Island Rust?

You can connect by pressing F1 in Rust and typing client.connect 74.208.108.126:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.