Station XX-8990 · no signal
HoneyBadger's Burrow Of WONDERS! Server
Offline 73.59.100.246:28015 checked 2d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #8,990
- top 40%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 4.2 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 20:38 UTC25d ago | M0.0■steady | 1 | – | running | 1 | |
| Tue 29 Sep, 15:29 UTC29d ago | M0.0▲rising | 1 | – | 4.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on HoneyBadger's Burrow Of WONDERS! Server?
The procedural map on HoneyBadger's Burrow Of WONDERS! Server is size 2,300 with seed 313917730, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on HoneyBadger's Burrow Of WONDERS! Server?
The name of HoneyBadger's Burrow Of WONDERS! Server gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on HoneyBadger's Burrow Of WONDERS! Server?
No players are recorded on HoneyBadger's Burrow Of WONDERS! Server at this moment; it is offline, and the last sighting was 2 days 8 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1.
How does HoneyBadger's Burrow Of WONDERS! Server rank against other Rust servers?
On player hours for the past week, HoneyBadger's Burrow Of WONDERS! Server sits at #8,990, which puts it inside the top 40% of every ranked server.
Server details
How reliably does HoneyBadger's Burrow Of WONDERS! Server stay online?
As recorded now, HoneyBadger's Burrow Of WONDERS! Server is not reachable, the last contact having been 2 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 11, or 7% of the time. On 14 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does HoneyBadger's Burrow Of WONDERS! Server run from?
No region is published by HoneyBadger's Burrow Of WONDERS! Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 73.59.100.246:28015 is the address it uses.
What build of Rust does HoneyBadger's Burrow Of WONDERS! Server use?
Rust network protocol 2635 and build 168909 on Windows is what HoneyBadger's Burrow Of WONDERS! Server runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on HoneyBadger's Burrow Of WONDERS! Server?
On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does HoneyBadger's Burrow Of WONDERS! Server wipe, and on which days?
On record so far are too few of HoneyBadger's Burrow Of WONDERS! Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 25 days 11 hours.
Tags
What do the server tags on HoneyBadger's Burrow Of WONDERS! Server mean?
Tags published by HoneyBadger's Burrow Of WONDERS! Server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does HoneyBadger's Burrow Of WONDERS! Server appear?
These Rust Server Trends lists include HoneyBadger's Burrow Of WONDERS! Server: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
How do you connect to HoneyBadger's Burrow Of WONDERS! Server?
You can connect by pressing F1 in Rust and typing client.connect 73.59.100.246:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.