Rust Server TrendsSeismic network · station log
Recording Stations11,700 Players38,590 Active2,938 Wipes · 3 h91 48 h

Station XX-15841 · no signal

RustyJawn | PvP | TEST

Offline 72.92.119.19:40000 checked 18d ago

Connect
Players now
0/ 40
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,841
top 72%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15841 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 40 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep7 Oct12 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
19 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 4 Oct, 21:15 UTC24d ago M0.0steady 0 – running 0
Tue 15 Sep, 20:26 UTC43d ago M0.0steady 0 – 19 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average
169/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
121/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
17/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 288 on average
15/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
18/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average
29/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on RustyJawn | PvP | TEST?

Generated by the game, the map on RustyJawn | PvP | TEST is procedural, size 3,000 with seed 1. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on RustyJawn | PvP | TEST?

The name of RustyJawn | PvP | TEST gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on RustyJawn | PvP | TEST?

RustyJawn | PvP | TEST is not responding at this moment and is offline, last seen 18 days 5 hours ago.

How does RustyJawn | PvP | TEST rank against other Rust servers?

The last seven days of player hours place RustyJawn | PvP | TEST at #15,841, in the top 72% of all ranked servers.

Server details

How reliably does RustyJawn | PvP | TEST stay online?

As recorded now, RustyJawn | PvP | TEST is not reachable, the last contact having been 18 days 5 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is RustyJawn | PvP | TEST hosted?

Nothing about a region comes from RustyJawn | PvP | TEST. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 72.92.119.19:40000.

What build of Rust does RustyJawn | PvP | TEST use?

RustyJawn | PvP | TEST is running Rust network protocol 2634 and build 167398 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on RustyJawn | PvP | TEST?

0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

How often does RustyJawn | PvP | TEST wipe, and on which days?

Too few wipes of RustyJawn | PvP | TEST are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 24 days 5 hours.

Server tags

What do the server tags on RustyJawn | PvP | TEST mean?

Tags published by RustyJawn | PvP | TEST and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does RustyJawn | PvP | TEST appear?

These Rust Server Trends lists include RustyJawn | PvP | TEST: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto RustyJawn | PvP | TEST?

You can connect by pressing F1 in Rust and typing client.connect 72.92.119.19:40000 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players Slots: 40.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167398
Build The game build is 167398.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.