Station XX-7179 · recording
RustyWageSlaves 2x Quads Offline Protection
Online 72.48.113.139:28015 checked 11m ago
- Players now
- 0/ 300
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #7,179
- top 32%
- Last wipe
- 25d ago
- monthly schedule
- Next wipe
- 8d 23h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 300 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 12:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 8d 23hThu 5 Nov, 19:00 UTCFW
- 36d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 15:36 UTC25d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RustyWageSlaves 2x Quads Offline Protection?
Generated by the game, the map on RustyWageSlaves 2x Quads Offline Protection is procedural, size 3,700 with seed 585335201. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on RustyWageSlaves 2x Quads Offline Protection?
2x gather is what RustyWageSlaves 2x Quads Offline Protection runs, judging by its name. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on RustyWageSlaves 2x Quads Offline Protection right now?
0 of the 300 slots on RustyWageSlaves 2x Quads Offline Protection are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The busiest point in the last 48 hours came at 11:00 UTC, averaging 0 players.
How does RustyWageSlaves 2x Quads Offline Protection rank against other Rust servers?
Over the last seven days, RustyWageSlaves 2x Quads Offline Protection recorded enough player hours to reach #7,179 worldwide, placing it in the top 32% of all ranked servers.
Server facts
How reliably does RustyWageSlaves 2x Quads Offline Protection stay online?
As recorded now, RustyWageSlaves 2x Quads Offline Protection is running. Going by the uptime figure it reports, it restarted about 8 hours ago. It was up 92% of the time across the last 7 full days: 155 of 168 hours. 2 October 2026 is when Rust Server Trends first recorded it.
Does RustyWageSlaves 2x Quads Offline Protection hold a steady tick rate?
Its average server fps over the last 48 hours was 111, and it never dropped below 77. The world held up to 88,930 entities at its peak, buildings and deployables included. It reached a ceiling of 2,881 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does RustyWageSlaves 2x Quads Offline Protection run from?
A region is not published by RustyWageSlaves 2x Quads Offline Protection. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 72.48.113.139:28015.
What build of Rust does RustyWageSlaves 2x Quads Offline Protection use?
Rust network protocol 2635 and build 168909 on Windows is what RustyWageSlaves 2x Quads Offline Protection runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on RustyWageSlaves 2x Quads Offline Protection?
On average, the busiest point of its recent wipes drew 1 players. 11 hours into the latest wipe, the crowd reached its peak.
How often does RustyWageSlaves 2x Quads Offline Protection wipe, and on which days?
The force wipe is the only wipe RustyWageSlaves 2x Quads Offline Protection takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 25 days 4 hours. A monthly wipe schedule is published in its tags.
Lists and tags
What do the server tags on RustyWageSlaves 2x Quads Offline Protection mean?
These are the tags RustyWageSlaves 2x Quads Offline Protection publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp300 (Max players): 300 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RustyWageSlaves 2x Quads Offline Protection appear?
The Rust Server Trends lists that take in RustyWageSlaves 2x Quads Offline Protection are: 2x Rust servers, listed live and Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Who is behind RustyWageSlaves 2x Quads Offline Protection?
No other server we track uses the rustywageslaves.com hostname that RustyWageSlaves 2x Quads Offline Protection publishes.
Join the server
What steps get you onto RustyWageSlaves 2x Quads Offline Protection?
To join, enter client.connect 72.48.113.139:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.