Rust Server TrendsSeismic network · station log
Recording Stations11,900 Players91,150 Active4,048 Wipes · 3 h163 48 h

Station XX-7179 · recording

RustyWageSlaves 2x Quads Offline Protection

Online 72.48.113.139:28015 checked 11m ago

2x monthly wipes moddedcarbon
Connect
Players now
0/ 300
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#7,179
top 32%
Last wipe
25d ago
monthly schedule
Next wipe
8d 23h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-7179 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 300 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Tue 12:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct17 Oct22 Oct27 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 8d 23hThu 5 Nov, 19:00 UTCFW
  2. 36d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 15:36 UTC25d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 702 on average
890/ 950
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 524 on average
719/ 750
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 341 on average
207/ 250
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 315 on average
422/ 455
Vitality - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 293 on average
171/ 200
EU Limitless 2x Monthly Main | No BP Wipes | x2 EU · groups of 12+ · 2x · monthly · 255 on average
378/ 380
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on RustyWageSlaves 2x Quads Offline Protection?

Generated by the game, the map on RustyWageSlaves 2x Quads Offline Protection is procedural, size 3,700 with seed 585335201. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on RustyWageSlaves 2x Quads Offline Protection?

2x gather is what RustyWageSlaves 2x Quads Offline Protection runs, judging by its name. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on RustyWageSlaves 2x Quads Offline Protection right now?

0 of the 300 slots on RustyWageSlaves 2x Quads Offline Protection are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The busiest point in the last 48 hours came at 11:00 UTC, averaging 0 players.

How does RustyWageSlaves 2x Quads Offline Protection rank against other Rust servers?

Over the last seven days, RustyWageSlaves 2x Quads Offline Protection recorded enough player hours to reach #7,179 worldwide, placing it in the top 32% of all ranked servers.

Server facts

How reliably does RustyWageSlaves 2x Quads Offline Protection stay online?

As recorded now, RustyWageSlaves 2x Quads Offline Protection is running. Going by the uptime figure it reports, it restarted about 8 hours ago. It was up 92% of the time across the last 7 full days: 155 of 168 hours. 2 October 2026 is when Rust Server Trends first recorded it.

Does RustyWageSlaves 2x Quads Offline Protection hold a steady tick rate?

Its average server fps over the last 48 hours was 111, and it never dropped below 77. The world held up to 88,930 entities at its peak, buildings and deployables included. It reached a ceiling of 2,881 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does RustyWageSlaves 2x Quads Offline Protection run from?

A region is not published by RustyWageSlaves 2x Quads Offline Protection. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 72.48.113.139:28015.

What build of Rust does RustyWageSlaves 2x Quads Offline Protection use?

Rust network protocol 2635 and build 168909 on Windows is what RustyWageSlaves 2x Quads Offline Protection runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on RustyWageSlaves 2x Quads Offline Protection?

On average, the busiest point of its recent wipes drew 1 players. 11 hours into the latest wipe, the crowd reached its peak.

How often does RustyWageSlaves 2x Quads Offline Protection wipe, and on which days?

The force wipe is the only wipe RustyWageSlaves 2x Quads Offline Protection takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 25 days 4 hours. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on RustyWageSlaves 2x Quads Offline Protection mean?

These are the tags RustyWageSlaves 2x Quads Offline Protection publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp300 (Max players): 300 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RustyWageSlaves 2x Quads Offline Protection appear?

The Rust Server Trends lists that take in RustyWageSlaves 2x Quads Offline Protection are: 2x Rust servers, listed live and Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

Who is behind RustyWageSlaves 2x Quads Offline Protection?

No other server we track uses the rustywageslaves.com hostname that RustyWageSlaves 2x Quads Offline Protection publishes.

Join the server

What steps get you onto RustyWageSlaves 2x Quads Offline Protection?

To join, enter client.connect 72.48.113.139:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^z,^y,^m,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp300
Max players 300 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.