Station XX-15236 · no signal
SIPLAB-Rust-fixed
Offline 72.225.139.233:11300 checked 14d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,236
- top 70%
- Last wipe
- 14d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on SIPLAB-Rust-fixed?
The map on SIPLAB-Rust-fixed is procedural, produced by the game.
Which settings and rules apply on SIPLAB-Rust-fixed?
No gather rate appears in the name of SIPLAB-Rust-fixed. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on SIPLAB-Rust-fixed right now?
SIPLAB-Rust-fixed is not responding at this moment and is offline, last seen 14 days 17 hours ago.
How does SIPLAB-Rust-fixed rank against other Rust servers?
On player hours for the past week, SIPLAB-Rust-fixed sits at #15,236, which puts it inside the top 70% of every ranked server.
Operator and location
How reliably does SIPLAB-Rust-fixed stay online?
As recorded now, SIPLAB-Rust-fixed is not reachable, the last contact having been 14 days 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 14 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does SIPLAB-Rust-fixed run from?
No region is published by SIPLAB-Rust-fixed. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 72.225.139.233:11300.
What build of Rust does SIPLAB-Rust-fixed use?
Rust network protocol 2634 and build 167781 on Linux is what SIPLAB-Rust-fixed runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does SIPLAB-Rust-fixed wipe, and on which days?
On record so far are too few of SIPLAB-Rust-fixed's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 14 days 17 hours.
Lists and tags
What do the server tags on SIPLAB-Rust-fixed mean?
These are the tags SIPLAB-Rust-fixed publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does SIPLAB-Rust-fixed appear?
You will find SIPLAB-Rust-fixed on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
What steps get you onto SIPLAB-Rust-fixed?
You can connect by pressing F1 in Rust and typing client.connect 72.225.139.233:11300 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.