Station XX-10687 · recording
Hell Yeah PVE+
Online 72.208.115.154:20015 checked 14m ago
- Players now
- 1/ 100
- 1% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #10,687
- top 48%
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 8d 22h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 100 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +1into Tue 17:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 8d 22hThu 5 Nov, 19:00 UTCFW
- 36d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:19 UTC FW26d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Hell Yeah PVE+?
Hell Yeah PVE+ runs a procedural map of size 4,500 with seed 696969, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Hell Yeah PVE+?
No gather rate appears in the name of Hell Yeah PVE+. Up to 100 players can be in a group. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Hell Yeah PVE+ right now?
1 of the 100 slots on Hell Yeah PVE+ are filled right now. The seven-day average is 0 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 1 players.
How does Hell Yeah PVE+ rank against other Rust servers?
The last seven days of player hours place Hell Yeah PVE+ at #10,687, in the top 48% of all ranked servers.
Server details
How reliably does Hell Yeah PVE+ stay online?
As recorded now, Hell Yeah PVE+ is running. Going by the uptime figure it reports, it restarted about 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Hell Yeah PVE+ perform under load?
Its average server fps over the last 48 hours was 96, and it never dropped below 52. Buildings, deployables and all the rest of the world's entities brought it to a high of 131,904. It reached a ceiling of 5,248 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Hell Yeah PVE+ run from?
A region is not published by Hell Yeah PVE+. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 72.208.115.154:20015.
Which Rust version is Hell Yeah PVE+ running?
Rust network protocol 2635 and build 168909 on Linux is what Hell Yeah PVE+ runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Hell Yeah PVE+?
The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does Hell Yeah PVE+ run its wipes?
Once a month Hell Yeah PVE+ wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 1 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on Hell Yeah PVE+ mean?
These are the tags Hell Yeah PVE+ publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts100 (Group limit): The team limit is 100; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Hell Yeah PVE+ appear?
These Rust Server Trends lists include Hell Yeah PVE+: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
What steps get you onto Hell Yeah PVE+?
To join, enter client.connect 72.208.115.154:20015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
