Rust Server TrendsSeismic network · station log
Recording Stations11,711 Players58,911 Active3,347 Wipes · 3 h176 48 h

Station XX-16943 · no signal

LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER

Offline 72.178.40.244:29015 checked 31d ago

Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,943
top 71%
Last wipe
31d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-16943 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 27 Sep, 20:31 UTC31d ago M0.0steady 0 – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 519 on average
433/ 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
340/ 350
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
37/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
31/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
48/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 244 on average
145/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?

The map on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER is procedural, produced by the game.

Which settings and rules apply on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?

No gather rate appears in the name of LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER right now?

A reading taken now finds LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER offline; the most recent activity was 31 days 14 hours ago.

How does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER rank against other Rust servers?

The last seven days of player hours place LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER at #16,943, in the top 71% of all ranked servers.

Operator and location

How reliably does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER stay online?

LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER is down at the moment; the last recorded contact was 31 days 14 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 27 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER hosted?

Nothing about a region comes from LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 72.178.40.244:29015.

Which Rust version is LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER running?

LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER is running Rust network protocol 2633 and build 165217 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?

0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.

How often does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER wipe, and on which days?

Too few wipes of LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 31 days 14 hours.

Server tags

What do the server tags on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER mean?

These are the tags LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER appear?

You will find LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?

To join, enter client.connect 72.178.40.244:29015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp1
Max players 1 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.