Rust Server TrendsSeismic network · station log
Recording Stations11,662 Players43,563 Active3,033 Wipes · 3 h101 48 h

Station XX-15953 · no signal

PaRADise

Offline 71.94.176.154:28016 checked 22d ago

Connect
Players now
0/ 200
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,953
top 71%
Last wipe
22d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15953 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 200 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 527 on average
275/ 350
Rustoria.co - EU Main EU · groups of 16+ · weekly · 331 on average
23/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 329 on average
37/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
140/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average
52/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average
44/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on PaRADise?

A procedural map runs on PaRADise, generated by the game.

Which settings and rules apply on PaRADise?

You will find no gather rate in the name of PaRADise. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on PaRADise right now?

A reading taken now finds PaRADise offline; the most recent activity was 22 days 1 hours ago.

How does PaRADise rank against other Rust servers?

On player hours for the past week, PaRADise sits at #15,953, which puts it inside the top 71% of every ranked server.

Operator and location

How reliably does PaRADise stay online?

PaRADise is down at the moment; the last recorded contact was 22 days 1 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 5 October 2026 is when Rust Server Trends first recorded it.

Where in the world is PaRADise hosted?

No region is published by PaRADise. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 71.94.176.154:28016.

What build of Rust does PaRADise use?

Rust network protocol 2633 and build 165217 on Windows is what PaRADise runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does PaRADise wipe, and on which days?

The rhythm of PaRADise cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 22 days 6 hours.

Tags

What do the server tags on PaRADise mean?

Tags published by PaRADise and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp200 (Max players): Slots: 200; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does PaRADise appear?

These Rust Server Trends lists include PaRADise: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto PaRADise?

Enter client.connect 71.94.176.154:28016 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp200
Max players Slots: 200.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs165217
Build It runs game build 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.