Rust Server TrendsSeismic network · station log
Recording Stations11,669 Players34,137 Active2,836 Wipes · 3 h86 48 h

Station XX-15461 · no signal

Rust Legacy Definitive - Test World

Offline 71.182.130.140:28015 checked 16d ago

Connect
Players now
0/ 250
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,461
top 71%
Last wipe
–
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15461 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 250 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average
136/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
118/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
13/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average
20/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
10/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average
18/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on Rust Legacy Definitive - Test World?

You will find no gather rate in the name of Rust Legacy Definitive - Test World. No group limit is published. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Rust Legacy Definitive - Test World right now?

Rust Legacy Definitive - Test World is not responding at this moment and is offline, last seen 16 days 6 hours ago.

How does Rust Legacy Definitive - Test World rank against other Rust servers?

The last seven days of player hours place Rust Legacy Definitive - Test World at #15,461, in the top 71% of all ranked servers.

Server facts

How reliably does Rust Legacy Definitive - Test World stay online?

Rust Legacy Definitive - Test World is down at the moment; the last recorded contact was 16 days 6 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 12 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does Rust Legacy Definitive - Test World run from?

No region is published by Rust Legacy Definitive - Test World. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 71.182.130.140:28015.

What build of Rust does Rust Legacy Definitive - Test World use?

Rust Legacy Definitive - Test World is running Rust network protocol 1069 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

On what timetable does Rust Legacy Definitive - Test World run its wipes?

The rhythm of Rust Legacy Definitive - Test World cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC.

Server tags

What do the server tags on Rust Legacy Definitive - Test World mean?

Tags published by Rust Legacy Definitive - Test World and read by the game's server browser include mp250 (Max players): 250 slots are available; v1069 (Protocol): Your game needs to be on protocol 1069 to join; rust (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Rust Legacy Definitive - Test World appear?

The Rust Server Trends lists that take in Rust Legacy Definitive - Test World are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.

Join the server

What steps get you onto Rust Legacy Definitive - Test World?

Enter client.connect 71.182.130.140:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as rust,mp250,v1069

Game

mp250
Max players 250 slots are available.
v1069
Protocol Your game needs to be on protocol 1069 to join.

Other

rust
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.