Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h74 48 h

Station XX-5641 · no signal

[EU-1] DEV SERVER [DEBUG]

Offline 70.78.128.211:28015 checked 8h ago

moddedoxide
Connect
Players now
0/ 500
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
1
peak 1
Rank
#5,641
top 25%
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-5641 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 500 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Wed 10:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75119:0014:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep1 Oct15 Oct20 Oct24 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 12:44 UTC13d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
183/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average
126/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
19/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
50/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 73 on average
453/ 700
Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on [EU-1] DEV SERVER [DEBUG]?

No gather rate appears in the name of [EU-1] DEV SERVER [DEBUG]. Up to 100 players can be in a group. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on [EU-1] DEV SERVER [DEBUG] right now?

A reading taken now finds [EU-1] DEV SERVER [DEBUG] offline; the most recent activity was 8 hours ago. The seven-day average is 1 players, with a peak of 1. The last 48 hours show their highest activity at 19:00 UTC, averaging 1 players.

How does [EU-1] DEV SERVER [DEBUG] rank against other Rust servers?

Over the last seven days, [EU-1] DEV SERVER [DEBUG] recorded enough player hours to reach #5,641 worldwide, placing it in the top 25% of all ranked servers.

Server facts

How reliably does [EU-1] DEV SERVER [DEBUG] stay online?

[EU-1] DEV SERVER [DEBUG] is down at the moment; the last recorded contact was 8 hours ago. 47 of 168 hours in the last 7 full days were up time, 28% of the total. 27 September 2026 is when Rust Server Trends first recorded it.

Which region does [EU-1] DEV SERVER [DEBUG] run from?

No region tag comes from [EU-1] DEV SERVER [DEBUG], though the name points to Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 70.78.128.211:28015.

Which Rust version is [EU-1] DEV SERVER [DEBUG] running?

On Windows, [EU-1] DEV SERVER [DEBUG] runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on [EU-1] DEV SERVER [DEBUG]?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does [EU-1] DEV SERVER [DEBUG] run its wipes?

Too few wipes of [EU-1] DEV SERVER [DEBUG] are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 13 days 6 hours.

Lists and tags

What do the server tags on [EU-1] DEV SERVER [DEBUG] mean?

The game's server browser reads the tags [EU-1] DEV SERVER [DEBUG] publishes: gmrust (Game mode): Survival in standard Rust; mp500 (Max players): 500 slots are available; ts100 (Group limit): The team limit is 100; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [EU-1] DEV SERVER [DEBUG] appear?

The Rust Server Trends lists that take in [EU-1] DEV SERVER [DEBUG] are: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

What steps get you onto [EU-1] DEV SERVER [DEBUG]?

Enter client.connect 70.78.128.211:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp500
Max players 500 slots are available.
ts100
Group limit The team limit is 100.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.