Station XX-5641 · no signal
[EU-1] DEV SERVER [DEBUG]
Offline 70.78.128.211:28015 checked 8h ago
- Players now
- 0/ 500
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #5,641
- top 25%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 500 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −1into Wed 10:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 12:44 UTC13d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on [EU-1] DEV SERVER [DEBUG]?
No gather rate appears in the name of [EU-1] DEV SERVER [DEBUG]. Up to 100 players can be in a group. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on [EU-1] DEV SERVER [DEBUG] right now?
A reading taken now finds [EU-1] DEV SERVER [DEBUG] offline; the most recent activity was 8 hours ago. The seven-day average is 1 players, with a peak of 1. The last 48 hours show their highest activity at 19:00 UTC, averaging 1 players.
How does [EU-1] DEV SERVER [DEBUG] rank against other Rust servers?
Over the last seven days, [EU-1] DEV SERVER [DEBUG] recorded enough player hours to reach #5,641 worldwide, placing it in the top 25% of all ranked servers.
Server facts
How reliably does [EU-1] DEV SERVER [DEBUG] stay online?
[EU-1] DEV SERVER [DEBUG] is down at the moment; the last recorded contact was 8 hours ago. 47 of 168 hours in the last 7 full days were up time, 28% of the total. 27 September 2026 is when Rust Server Trends first recorded it.
Which region does [EU-1] DEV SERVER [DEBUG] run from?
No region tag comes from [EU-1] DEV SERVER [DEBUG], though the name points to Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 70.78.128.211:28015.
Which Rust version is [EU-1] DEV SERVER [DEBUG] running?
On Windows, [EU-1] DEV SERVER [DEBUG] runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on [EU-1] DEV SERVER [DEBUG]?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does [EU-1] DEV SERVER [DEBUG] run its wipes?
Too few wipes of [EU-1] DEV SERVER [DEBUG] are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 13 days 6 hours.
Lists and tags
What do the server tags on [EU-1] DEV SERVER [DEBUG] mean?
The game's server browser reads the tags [EU-1] DEV SERVER [DEBUG] publishes: gmrust (Game mode): Survival in standard Rust; mp500 (Max players): 500 slots are available; ts100 (Group limit): The team limit is 100; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [EU-1] DEV SERVER [DEBUG] appear?
The Rust Server Trends lists that take in [EU-1] DEV SERVER [DEBUG] are: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
What steps get you onto [EU-1] DEV SERVER [DEBUG]?
Enter client.connect 70.78.128.211:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.