Rust Server TrendsSeismic network · station log
Recording Stations11,786 Players66,925 Active3,511 Wipes · 3 h190 48 h

Station XX-4627 · recording

WTF|North America Wasteland|Custom|4x

Online 70.177.77.170:28025 checked 11m ago

4x moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 5
Rank
#4,627
top 21%
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-4627 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+2into Wed 00:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[10/15] BCR Original PvPvE | 4x | PvP Zones | Raid Bases | Noob NA · groups of 8+ · 4x · biweekly · 1 on average
0/ 125
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 375 on average
108/ 150
US Limitless 2x Monthly Main | No BP Wipes | x2 NA · groups of 12+ · 2x · monthly · 155 on average
60/ 200
HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 129 on average
100/ 115
HollowServers.co 3x Solo/Duo/Trio |LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 121 on average
34/ 100
AceRust.com 3x Solo/Duo|LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 105 on average
13/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on WTF|North America Wasteland|Custom|4x?

Generated by the game, the map on WTF|North America Wasteland|Custom|4x is procedural, size 6,000 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.

Which settings and rules apply on WTF|North America Wasteland|Custom|4x?

4x gather is what WTF|North America Wasteland|Custom|4x runs, judging by its name. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on WTF|North America Wasteland|Custom|4x right now?

0 of the 10 slots on WTF|North America Wasteland|Custom|4x are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 5. Averaged over the last 48 hours, the busiest hour was 00:00 UTC at 3 players.

How does WTF|North America Wasteland|Custom|4x rank against other Rust servers?

Over the last seven days, WTF|North America Wasteland|Custom|4x recorded enough player hours to reach #4,627 worldwide, placing it in the top 21% of all ranked servers.

Operator and location

How reliably does WTF|North America Wasteland|Custom|4x stay online?

Right now, you can reach WTF|North America Wasteland|Custom|4x. The uptime it reports puts its last restart about 21 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 21 October 2026 is when Rust Server Trends first recorded it.

Does WTF|North America Wasteland|Custom|4x hold a steady tick rate?

Its average server fps over the last 48 hours was 125, and it never dropped below 106. At its highest, it carried 98,029 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,627 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is WTF|North America Wasteland|Custom|4x hosted?

Its name points to North America, but WTF|North America Wasteland|Custom|4x publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 70.177.77.170:28025 is the address it uses.

What build of Rust does WTF|North America Wasteland|Custom|4x use?

On Windows, WTF|North America Wasteland|Custom|4x runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

On what timetable does WTF|North America Wasteland|Custom|4x run its wipes?

The rhythm of WTF|North America Wasteland|Custom|4x cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 27 days 16 hours is how long the current world has been running.

Lists and tags

What do the server tags on WTF|North America Wasteland|Custom|4x mean?

The game's server browser reads the tags WTF|North America Wasteland|Custom|4x publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does WTF|North America Wasteland|Custom|4x appear?

These Rust Server Trends lists include WTF|North America Wasteland|Custom|4x: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to WTF|North America Wasteland|Custom|4x?

Enter client.connect 70.177.77.170:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.