Station XX-11256 · no signal
Testserver 123
Offline 70.173.3.27:28015 checked 3d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #11,256
- top 51%
- Last wipe
- 30d ago
- monthly schedule
- Next wipe
- 8d 17h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Testserver 123?
A procedural map runs on Testserver 123, generated by the game.
Which settings and rules apply on Testserver 123?
You will find no gather rate in the name of Testserver 123. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is off: VAC, from Valve.
Live population
What is the current population on Testserver 123?
A reading taken now finds Testserver 123 offline; the most recent activity was 3 days 3 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.
How does Testserver 123 rank against other Rust servers?
Over the last seven days, Testserver 123 recorded enough player hours to reach #11,256 worldwide, placing it in the top 51% of all ranked servers.
Server facts
How reliably does Testserver 123 stay online?
No contact with Testserver 123 right now, and the last recorded contact was 3 days 3 hours ago. It was up 7% of the time across the last 7 full days: 11 of 168 hours. 20 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Testserver 123 hosted?
Nothing about a region comes from Testserver 123. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 70.173.3.27:28015.
What build of Rust does Testserver 123 use?
On Windows, Testserver 123 runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does Testserver 123 wipe, and on which days?
An estimate from the force wipe gives Testserver 123's next wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 30 days 11 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on Testserver 123 mean?
These are the tags Testserver 123 publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; rustmaps (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Testserver 123 appear?
You will find Testserver 123 on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
How do you connect to Testserver 123?
To join, enter client.connect 70.173.3.27:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.