Station XX-15459 · no signal
Carrying Capacity
Offline 70.128.142.237:28015 checked 39d ago
- Players now
- 0/ 25
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,459
- no region published
- Last wipe
- 39d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 25 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Carrying Capacity?
Carrying Capacity uses a procedural map, which the game generates.
Which settings and rules apply on Carrying Capacity?
No gather rate appears in the name of Carrying Capacity. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Carrying Capacity?
A reading taken now finds Carrying Capacity offline; the most recent activity was 39 days 6 hours ago.
How does Carrying Capacity rank against other Rust servers?
Over the last seven days, Carrying Capacity recorded enough player hours to reach #15,459 worldwide, placing it in the top – of all ranked servers.
Server facts
How reliably does Carrying Capacity stay online?
Carrying Capacity is down at the moment; the last recorded contact was 39 days 6 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 20 September 2026.
Where in the world is Carrying Capacity hosted?
No region is published by Carrying Capacity. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 70.128.142.237:28015.
What build of Rust does Carrying Capacity use?
Carrying Capacity is running Rust network protocol 2633 and build 164530 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does Carrying Capacity wipe, and on which days?
Too few wipes of Carrying Capacity are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 39 days 7 hours.
Tags
What do the server tags on Carrying Capacity mean?
The game's server browser reads the tags Carrying Capacity publishes: gmrust (Game mode): You'll find standard Rust survival here; mp25 (Max players): The server has 25 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): It runs game build 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Carrying Capacity appear?
The Rust Server Trends lists that take in Carrying Capacity are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
How do you connect to Carrying Capacity?
You can connect by pressing F1 in Rust and typing client.connect 70.128.142.237:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.