Station XX-15349 · recording
Rust map validation
Online 68.3.12.103:28015 checked 10m ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M0.0■steady+0 players
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 16:18 UTC1d ago | – | – | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on Rust map validation?
You will find no gather rate in the name of Rust map validation. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Rust map validation right now?
At this moment, Rust map validation records 0 players across 1 slots. Averaged across the last seven days, the population was 0 players.
How does Rust map validation rank against other Rust servers?
On player hours for the past week, Rust map validation sits at #15,349, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does Rust map validation stay online?
Rust map validation is up at the moment. Of the 24 hours in the last 1 full day, it was up for 23, or 96% of the time. Its earliest appearance in the records of Rust Server Trends dates to 27 October 2026.
Which region does Rust map validation run from?
No region is published by Rust map validation. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 68.3.12.103:28015.
What build of Rust does Rust map validation use?
Rust network protocol 2632 and build 161125 on Windows is what Rust map validation runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does Rust map validation run its wipes?
On record so far are too few of Rust map validation's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 33 hours.
Lists and tags
What do the server tags on Rust map validation mean?
These are the tags Rust map validation publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2632 (Protocol): Game protocol 2632: to join, your game must match this version; cs161125 (Build): Game build: 161125; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust map validation appear?
The Rust Server Trends lists that take in Rust map validation are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Join the server
What steps get you onto Rust map validation?
You can connect by pressing F1 in Rust and typing client.connect 68.3.12.103:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.