Rust Server TrendsSeismic network · station log
Recording Stations11,645 Players42,938 Active3,029 Wipes · 3 h91 48 h

Station XX-12420 · no signal

Rust Local Server

Offline 68.235.46.62:28015 checked 5d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#12,420
top 56%
Last wipe
6d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-12420 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average
286/ 300
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
236/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
21/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average
24/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
31/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average
112/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rust Local Server?

Rust Local Server uses a procedural map, which the game generates.

Which settings and rules apply on Rust Local Server?

You will find no gather rate in the name of Rust Local Server. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC off, Valve's anti-cheat.

Player counts

How many players are recorded on Rust Local Server right now?

A reading taken now finds Rust Local Server offline; the most recent activity was 5 days 4 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1.

How does Rust Local Server rank against other Rust servers?

Over the last seven days, Rust Local Server recorded enough player hours to reach #12,420 worldwide, placing it in the top 56% of all ranked servers.

Operator and location

How reliably does Rust Local Server stay online?

Rust Local Server is down at the moment; the last recorded contact was 5 days 4 hours ago. 0 of 96 hours in the last 4 full days were up time, 0% of the total. On 24 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Rust Local Server hosted?

A region is not published by Rust Local Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 68.235.46.62:28015.

What build of Rust does Rust Local Server use?

Rust Local Server is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does Rust Local Server run its wipes?

The rhythm of Rust Local Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 6 days 11 hours is how long the current world has been running.

Server tags

What do the server tags on Rust Local Server mean?

These are the tags Rust Local Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust Local Server appear?

The Rust Server Trends lists that take in Rust Local Server are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Join the server

How do you connect to Rust Local Server?

Enter client.connect 68.235.46.62:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.