Rust Server TrendsSeismic network · station log
Recording Stations11,640 Players44,156 Active3,059 Wipes · 3 h105 48 h

Station US-15338 · recording

GameServers.com

Online 68.232.160.63:28016 checked 11m ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipe
227d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station US-15338 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average
295/ 300
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
256/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
27/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average
22/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
38/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average
123/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on GameServers.com?

Generated by the game, the map on GameServers.com is procedural, size 3,000 with seed 2478854. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on GameServers.com?

No gather rate appears in the name of GameServers.com. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on GameServers.com right now?

At this moment, GameServers.com records 0 players across 50 slots. The seven-day average for this server is 0 players.

How does GameServers.com rank against other Rust servers?

Over the last seven days, GameServers.com recorded enough player hours to reach #15,338 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does GameServers.com stay online?

As recorded now, GameServers.com is running. Its reported uptime points to a restart about 16 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 16 September 2026 it was recorded for the first time by Rust Server Trends.

Does GameServers.com hold a steady tick rate?

The 48-hour average is 96 server fps; 78 is the lowest observed. At its highest, it carried 49,939 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,758 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does GameServers.com run from?

No region comes from GameServers.com, though its region code is us1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 68.232.160.63:28016.

What build of Rust does GameServers.com use?

On Windows, GameServers.com runs Rust network protocol 2622 and build 145743. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does GameServers.com run its wipes?

On record so far are too few of GameServers.com's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 227 days 9 hours.

Tags

What do the server tags on GameServers.com mean?

Tags published by GameServers.com and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2622 (Protocol): Your game needs to be on protocol 2622 to join; cs145743 (Build): It runs game build 145743; ptrak (Networking): The network layer is RakNet, the game's standard; $rus1 (Region code): Region code: us1. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does GameServers.com appear?

These Rust Server Trends lists include GameServers.com: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to GameServers.com?

To join, enter client.connect 68.232.160.63:28016 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$rus1,v2622,gmrust,cs145743,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Teams max out at 8, the default set by the game.
v2622
Protocol Your game needs to be on protocol 2622 to join.
cs145743
Build It runs game build 145743.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus1
Region code Region code: us1.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.