Rust Server TrendsSeismic network · station log
Recording Stations11,898 Players103,740 Active4,020 Wipes · 3 h406 48 h

Station XX-15310 · recording

Rusty TEC

Online 68.150.249.10:1027 checked 11m ago

Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,310
top 69%
Last wipe
100d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15310 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 512 on average
321/ 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
440/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average
970/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
46/ 100
eulongtest (private perf box) EU · groups of 14+ · monthly · 267 on average
480/ 8
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
979/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Rusty TEC?

Rusty TEC runs a procedural map of size 4,000 with seed 2145736698, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Rusty TEC?

No gather rate appears in the name of Rusty TEC. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on Rusty TEC right now?

At this moment, Rusty TEC records 0 players across 20 slots. Averaged across the last seven days, the population was 0 players.

How does Rusty TEC rank against other Rust servers?

On player hours for the past week, Rusty TEC sits at #15,310, which puts it inside the top 69% of every ranked server.

Server details

How reliably does Rusty TEC stay online?

Rusty TEC is up at the moment. Going by the uptime figure it reports, it restarted about 8 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Rusty TEC perform under load?

The 48-hour average is 84 server fps; 71 is the lowest observed. The world held up to 95,764 entities at its peak, buildings and deployables included. It reached a ceiling of 5,654 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Rusty TEC run from?

No region is published by Rusty TEC. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 68.150.249.10:1027 is the address it uses.

What build of Rust does Rusty TEC use?

On Windows, Rusty TEC runs Rust network protocol 2631 and build 158240. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does Rusty TEC wipe, and on which days?

On record so far are too few of Rusty TEC's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 100 days 17 hours is how long the current world has been running.

Lists and tags

What do the server tags on Rusty TEC mean?

These are the tags Rusty TEC publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): Slots: 20; ts8 (Group limit): This uses the game default of 8 per team; v2631 (Protocol): Your game needs to be on protocol 2631 to join; cs158240 (Build): Game build: 158240; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rusty TEC appear?

These Rust Server Trends lists include Rusty TEC: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to Rusty TEC?

Enter client.connect 68.150.249.10:1027 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://thenergeticon.com.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2631,gmrust,cs158240,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp20
Max players Slots: 20.
ts8
Group limit This uses the game default of 8 per team.
v2631
Protocol Your game needs to be on protocol 2631 to join.
cs158240
Build Game build: 158240.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.