Rust Server TrendsSeismic network · station log
Recording Stations11,624 Players42,066 Active3,050 Wipes · 3 h94 48 h

Station XX-13021 · no signal

Test Server do not look

Offline 68.134.118.9:28015 checked 44d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,021
no region published
Last wipe
44d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13021 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
No rank history yet.
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 535 on average
379/ 350
Rustoria.co - EU Main EU · groups of 16+ · weekly · 320 on average
19/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 319 on average
27/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
198/ 225
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 277 on average
98/ 225
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
37/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Test Server do not look?

Test Server do not look uses a procedural map, which the game generates.

Which settings and rules apply on Test Server do not look?

You will find no gather rate in the name of Test Server do not look. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Test Server do not look right now?

No players are recorded on Test Server do not look at this moment; it is offline, and the last sighting was 44 days 10 hours ago.

How does Test Server do not look rank against other Rust servers?

Over the last seven days, Test Server do not look recorded enough player hours to reach #13,021 worldwide, placing it in the top – of all ranked servers.

Server facts

How reliably does Test Server do not look stay online?

Test Server do not look is down at the moment; the last recorded contact was 44 days 10 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Test Server do not look hosted?

A region is not published by Test Server do not look. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 68.134.118.9:28015.

What build of Rust does Test Server do not look use?

Test Server do not look is running Rust network protocol 2633 and build 163794 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

On what timetable does Test Server do not look run its wipes?

Too few wipes of Test Server do not look are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 44 days 12 hours.

Lists and tags

What do the server tags on Test Server do not look mean?

Tags published by Test Server do not look and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Test Server do not look appear?

These Rust Server Trends lists include Test Server do not look: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to Test Server do not look?

Enter client.connect 68.134.118.9:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs163794
Build Game build: 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.