Rust Server TrendsSeismic network · station log
Recording Stations11,620 Players35,442 Active2,860 Wipes · 3 h74 48 h

Station XX-4513 · recording

[AcS] Armed Crime Syndicate - Monthly - Max 4

Online 68.132.77.49:28015 checked 13m ago

Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
1
peak 4
Rank
#4,513
top 20%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-4513 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
+3into Wed 00:00 UTC
Peak · 48 h
4most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctSat 24 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 18:51 UTC4d ago M0.5rising 3 – running 0
Sat 24 Oct, 03:33 UTC5d ago M0.3rising 3 – 0.6 days 1
Wed 21 Oct, 01:48 UTC8d ago M0.0rising 1 – 3.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 537 on average
199/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
176/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
14/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 281 on average
16/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
18/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
100/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [AcS] Armed Crime Syndicate - Monthly - Max 4?

The procedural map on [AcS] Armed Crime Syndicate - Monthly - Max 4 is size 4,250 with seed 19448763, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [AcS] Armed Crime Syndicate - Monthly - Max 4?

No gather rate appears in the name of [AcS] Armed Crime Syndicate - Monthly - Max 4. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on [AcS] Armed Crime Syndicate - Monthly - Max 4?

A reading taken now shows 0 players on [AcS] Armed Crime Syndicate - Monthly - Max 4, which has 100 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 4. The busiest point in the last 48 hours came at 01:00 UTC, averaging 4 players.

How does [AcS] Armed Crime Syndicate - Monthly - Max 4 rank against other Rust servers?

The last seven days of player hours place [AcS] Armed Crime Syndicate - Monthly - Max 4 at #4,513, in the top 20% of all ranked servers.

Server facts

How reliably does [AcS] Armed Crime Syndicate - Monthly - Max 4 stay online?

[AcS] Armed Crime Syndicate - Monthly - Max 4 is up at the moment. Its reported uptime points to a restart about 3 days 7 hours ago. It was up 70% of the time across the last 7 full days: 117 of 168 hours. 20 October 2026 is when Rust Server Trends first recorded it.

Does [AcS] Armed Crime Syndicate - Monthly - Max 4 hold a steady tick rate?

Across the last 48 hours it averaged 155 server fps, with a floor of 104. The world held up to 101,999 entities at its peak, buildings and deployables included. Its highest memory use was 3,866 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is [AcS] Armed Crime Syndicate - Monthly - Max 4 hosted?

A region is not published by [AcS] Armed Crime Syndicate - Monthly - Max 4. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 68.132.77.49:28015.

Which Rust version is [AcS] Armed Crime Syndicate - Monthly - Max 4 running?

On Windows, [AcS] Armed Crime Syndicate - Monthly - Max 4 runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on [AcS] Armed Crime Syndicate - Monthly - Max 4?

2 players, on average, was the busiest crowd at its recent wipes. 7 hours after the latest wipe, the crowd peaked.

On what timetable does [AcS] Armed Crime Syndicate - Monthly - Max 4 run its wipes?

No next wipe can be predicted for [AcS] Armed Crime Syndicate - Monthly - Max 4, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 4 days 12 hours.

Server tags

What do the server tags on [AcS] Armed Crime Syndicate - Monthly - Max 4 mean?

Tags published by [AcS] Armed Crime Syndicate - Monthly - Max 4 and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [AcS] Armed Crime Syndicate - Monthly - Max 4 appear?

You will find [AcS] Armed Crime Syndicate - Monthly - Max 4 on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Connecting

What steps get you onto [AcS] Armed Crime Syndicate - Monthly - Max 4?

You can connect by pressing F1 in Rust and typing client.connect 68.132.77.49:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players Slots: 100.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.