Rust Server TrendsSeismic network · station log
Recording Stations11,701 Players41,011 Active3,012 Wipes · 3 h94 48 h

Station XX-13106 · no signal

2x 7 day challenge

Offline 68.11.179.74:28015 checked 4d ago

2x moddedoxide
Connect
Players now
1/ 4
25% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#13,106
top 59%
Last wipe
17d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-13106 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 4 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep4 Oct9 Oct15 Oct24 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.8 daysbetween real wipes
on rhythm
40%of its recent wipes
wipe-day peak
4players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctSat 10 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 11 Oct, 20:25 UTC17d ago M0.5rising 4 – running 1
Sat 10 Oct, 01:20 UTC19d ago M0.3rising 4+1 queue – 1.8 days 2
Thu 8 Oct, 21:23 UTC20d ago M0.5rising 4+1 queue – 1.2 days 1
Mon 5 Oct, 23:15 UTC23d ago M0.3rising 3 halved by day 1 2.9 days 1
Sun 4 Oct, 05:26 UTC24d ago M0.3rising 3 – 1.7 days 1
Thu 17 Sep, 22:33 UTC41d ago M0.0steady 1 – 16.3 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 801 on average
325/ 400
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 597 on average
137/ 175
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 368 on average
151/ 200
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 349 on average
64/ 150
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 327 on average
383/ 480
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 313 on average
55/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on 2x 7 day challenge?

A procedural map runs on 2x 7 day challenge, generated by the game.

Which settings and rules apply on 2x 7 day challenge?

2x gather is what 2x 7 day challenge runs, judging by its name. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on 2x 7 day challenge?

2x 7 day challenge is not responding at this moment and is offline, last seen 4 days 5 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.

How does 2x 7 day challenge rank against other Rust servers?

Over the last seven days, 2x 7 day challenge recorded enough player hours to reach #13,106 worldwide, placing it in the top 59% of all ranked servers.

Operator and location

How reliably does 2x 7 day challenge stay online?

No contact with 2x 7 day challenge right now, and the last recorded contact was 4 days 5 hours ago. 1 of 168 hours in the last 7 full days were up time, 1% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is 2x 7 day challenge hosted?

No region is published by 2x 7 day challenge. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 68.11.179.74:28015.

Which Rust version is 2x 7 day challenge running?

Rust network protocol 2635 and build 168909 on Windows is what 2x 7 day challenge runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on 2x 7 day challenge?

4 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

How often does 2x 7 day challenge wipe, and on which days?

No next wipe can be predicted for 2x 7 day challenge, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 17 days 5 hours is how long the current world has been running.

Tags

What do the server tags on 2x 7 day challenge mean?

Tags published by 2x 7 day challenge and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does 2x 7 day challenge appear?

These Rust Server Trends lists include 2x 7 day challenge: 2x Rust servers, listed live and Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

How to join

What steps get you onto 2x 7 day challenge?

Enter client.connect 68.11.179.74:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp4
Max players The server has 4 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.