12 h a line, newest at the bottomeach line drawn about its own mean; the figure at its end is the reading thenthe ink shakes with each hour's changeCAL step = 2 players
Now
0of 100 slots
Motion · 24 h
M0.0■steady+0 players
Channel 1 · calibrated
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Channel 2 · instrument health
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Channel 3 · rank movement
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Expected events
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap
1 daysbetween real wipes
on rhythm
88%of its recent wipes
wipe-day peak
0players, last three wipes
The first 48 hours of its last wipes
Thu 22 OctWed 21 OctTue 20 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Event catalogue
Wipes
newest first
Wiped
M
Peak
First 48 h
Crowd
Lasted
Players before
Thu 22 Oct, 20:17 UTC6d ago
M0.0■steady
0
–
running
0
Wed 21 Oct, 20:17 UTC7d ago
M0.0■steady
0
–
1 days
0
Tue 20 Oct, 20:17 UTC8d ago
M0.0■steady
0
–
1 days
0
Mon 19 Oct, 20:17 UTC9d ago
M0.0■steady
0
–
1 days
0
Sun 18 Oct, 20:17 UTC10d ago
M0.0■steady
0
–
1 days
0
Sat 17 Oct, 20:16 UTC11d ago
M0.0■steady
0
–
1 days
0
Fri 16 Oct, 20:18 UTC12d ago
M0.0■steady
0
–
1 days
0
Thu 15 Oct, 20:18 UTC13d ago
M0.0■steady
0
–
1 days
0
Thu 8 Oct, 20:18 UTC20d ago
M0.0■steady
0
–
7 days
0
Wed 7 Oct, 20:17 UTC21d ago
M0.0■steady
0
–
1 days
0
Tue 6 Oct, 20:18 UTC22d ago
M0.0■steady
0
–
1 days
0
Mon 5 Oct, 20:17 UTC23d ago
M0.0■steady
0
–
1 days
0
Sun 4 Oct, 20:18 UTC24d ago
M0.0■steady
0
–
1 days
0
Sat 3 Oct, 20:18 UTC25d ago
M0.0■steady
0
–
1 days
0
Fri 2 Oct, 20:17 UTC26d ago
M0.0■steady
0
–
1 days
0
Thu 1 Oct, 20:17 UTCFW27d ago
M0.0■steady
0
–
1 days
0
Thu 24 Sep, 20:17 UTC34d ago
M0.0■steady
0
–
7 days
0
Mon 21 Sep, 20:18 UTC37d ago
M0.0■steady
0
–
3 days
0
Sun 20 Sep, 20:18 UTC38d ago
M0.0■steady
0
–
1 days
0
Sat 19 Sep, 20:18 UTC39d ago
M0.0■steady
0
–
1 days
0
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Nearby stations
Similar servers
the same kind of game, then region, group limit, rate and wipes
J2 Servers Pure Vanilla runs a procedural map of size 4,250 with seed 20260123, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on J2 Servers Pure Vanilla?
No gather rate appears in the name of J2 Servers Pure Vanilla. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on J2 Servers Pure Vanilla right now?
A reading taken now shows 0 players on J2 Servers Pure Vanilla, which has 100 slots. Averaged across the last seven days, the population was 0 players.
How does J2 Servers Pure Vanilla rank against other Rust servers?
Over the last seven days, J2 Servers Pure Vanilla recorded enough player hours to reach #15,339 worldwide, placing it in the top 69% of all ranked servers.
Server details
How reliably does J2 Servers Pure Vanilla stay online?
Right now, you can reach J2 Servers Pure Vanilla. Its reported uptime points to a restart about 11 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does J2 Servers Pure Vanilla hold a steady tick rate?
The 48-hour average is 140 server fps; 107 is the lowest observed. The world held up to 101,746 entities at its peak, buildings and deployables included. It reached a ceiling of 2,809 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is J2 Servers Pure Vanilla hosted?
A region is not published by J2 Servers Pure Vanilla. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 67.58.249.59:28045.
What build of Rust does J2 Servers Pure Vanilla use?
J2 Servers Pure Vanilla is running Rust network protocol 2621 and build 142743 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on J2 Servers Pure Vanilla?
On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does J2 Servers Pure Vanilla wipe, and on which days?
There is no next wipe to predict at J2 Servers Pure Vanilla, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 1 hours is how long the current world has been running.
Tags
What do the server tags on J2 Servers Pure Vanilla mean?
Tags published by J2 Servers Pure Vanilla and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2621 (Protocol): Game protocol 2621: to join, your game must match this version; cs142743 (Build): Game build: 142743; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does J2 Servers Pure Vanilla appear?
The Rust Server Trends lists that take in J2 Servers Pure Vanilla are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connecting
What steps get you onto J2 Servers Pure Vanilla?
To join, enter client.connect 67.58.249.59:28045 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://j2-servers.com is where its website lives.
Instrument codes
Server tags
what each one means
Published asmp100,ptrak,$r?,v2621,gmvanilla,cs142743,ts8,^o
Game
gmvanilla
Game modeSurvival in vanilla mode.
mp100
Max playersSlots: 100.
ts8
Group limit8 per team is the default, and that's the limit here.
v2621
ProtocolGame protocol 2621: to join, your game must match this version.
cs142743
BuildGame build: 142743.
ptrak
NetworkingRakNet is the standard network layer for the game, and it's used here.
$r?
Region codeA region code has not been set.
Mods and access
^o
OxideA plugin framework, Oxide (uMod), runs here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.