Station XX-15270 · recording
US | Rusty-Nuts | 5X |
Online 67.40.36.102:28015 checked 12m ago
- Players now
- 0/ 200
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,270
- top 69%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 200 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 19:22 UTC25d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on US | Rusty-Nuts | 5X |?
The procedural map on US | Rusty-Nuts | 5X | is size 6,000 with seed 971938822, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on US | Rusty-Nuts | 5X |?
Its name points to a gather rate of 5x on US | Rusty-Nuts | 5X |. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on US | Rusty-Nuts | 5X | right now?
0 of the 200 slots on US | Rusty-Nuts | 5X | are filled right now. The seven-day average for this server is 0 players.
How does US | Rusty-Nuts | 5X | rank against other Rust servers?
On player hours for the past week, US | Rusty-Nuts | 5X | sits at #15,270, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does US | Rusty-Nuts | 5X | stay online?
US | Rusty-Nuts | 5X | is up at the moment. Its reported uptime points to a restart about 47 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 24 September 2026 is when Rust Server Trends first recorded it.
Does US | Rusty-Nuts | 5X | hold a steady tick rate?
The 48-hour average is 75 server fps; 45 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 203,820. Its highest memory use was 4,164 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is US | Rusty-Nuts | 5X | hosted?
The name of US | Rusty-Nuts | 5X | points to North America, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 67.40.36.102:28015.
Which Rust version is US | Rusty-Nuts | 5X | running?
On Windows, US | Rusty-Nuts | 5X | runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on US | Rusty-Nuts | 5X |?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does US | Rusty-Nuts | 5X | run its wipes?
Too few wipes of US | Rusty-Nuts | 5X | are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 25 days 8 hours is how long the current world has been running.
Server tags
What do the server tags on US | Rusty-Nuts | 5X | mean?
The game's server browser reads the tags US | Rusty-Nuts | 5X | publishes: gmrust (Game mode): Survival in standard Rust; mp200 (Max players): Slots: 200; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does US | Rusty-Nuts | 5X | appear?
The Rust Server Trends lists that take in US | Rusty-Nuts | 5X | are: 5x Rust servers, Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 5x.
Join the server
What steps get you onto US | Rusty-Nuts | 5X |?
To join, enter client.connect 67.40.36.102:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.