Station XX-5830 · recording
Slow-Server
Online 67.210.111.244:28015 checked 11m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,830
- top 26%
- Last wipe
- 10d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +2into Tue 21:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 18 Oct, 15:55 UTC10d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Slow-Server?
Slow-Server runs a procedural map of size 4,000 with seed 255353765, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Slow-Server?
No gather rate appears in the name of Slow-Server. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Slow-Server right now?
A reading taken now shows 0 players on Slow-Server, which has 10 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The last 48 hours show their highest activity at 21:00 UTC, averaging 2 players.
How does Slow-Server rank against other Rust servers?
Over the last seven days, Slow-Server recorded enough player hours to reach #5,830 worldwide, placing it in the top 26% of all ranked servers.
Operator and location
How reliably does Slow-Server stay online?
Right now, you can reach Slow-Server. The uptime it reports puts its last restart about 5 days 14 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 26 September 2026 is when Rust Server Trends first recorded it.
Does Slow-Server hold a steady tick rate?
Its average server fps over the last 48 hours was 74, and it never dropped below 46. At its highest, it carried 87,021 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,080 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does Slow-Server run from?
No region is published by Slow-Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 67.210.111.244:28015 is the address it uses.
What build of Rust does Slow-Server use?
Rust network protocol 2635 and build 168909 on Windows is what Slow-Server runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Slow-Server?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 1 hours after the wipe.
How often does Slow-Server wipe, and on which days?
On record so far are too few of Slow-Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 10 days 20 hours.
Tags
What do the server tags on Slow-Server mean?
These are the tags Slow-Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Slow-Server appear?
The Rust Server Trends lists that take in Slow-Server are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto Slow-Server?
To join, enter client.connect 67.210.111.244:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.