Rust Server TrendsSeismic network · station log
Recording Stations11,782 Players67,928 Active3,558 Wipes · 3 h196 48 h

Station XX-5830 · recording

Slow-Server

Online 67.210.111.244:28015 checked 11m ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#5,830
top 26%
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-5830 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+2into Tue 21:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5213:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 18 Oct, 15:55 UTC10d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
513/ 525
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
409/ 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
52/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
55/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
57/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 241 on average
153/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Slow-Server?

Slow-Server runs a procedural map of size 4,000 with seed 255353765, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Slow-Server?

No gather rate appears in the name of Slow-Server. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Slow-Server right now?

A reading taken now shows 0 players on Slow-Server, which has 10 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The last 48 hours show their highest activity at 21:00 UTC, averaging 2 players.

How does Slow-Server rank against other Rust servers?

Over the last seven days, Slow-Server recorded enough player hours to reach #5,830 worldwide, placing it in the top 26% of all ranked servers.

Operator and location

How reliably does Slow-Server stay online?

Right now, you can reach Slow-Server. The uptime it reports puts its last restart about 5 days 14 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 26 September 2026 is when Rust Server Trends first recorded it.

Does Slow-Server hold a steady tick rate?

Its average server fps over the last 48 hours was 74, and it never dropped below 46. At its highest, it carried 87,021 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,080 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Slow-Server run from?

No region is published by Slow-Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 67.210.111.244:28015 is the address it uses.

What build of Rust does Slow-Server use?

Rust network protocol 2635 and build 168909 on Windows is what Slow-Server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Slow-Server?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 1 hours after the wipe.

How often does Slow-Server wipe, and on which days?

On record so far are too few of Slow-Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 10 days 20 hours.

Tags

What do the server tags on Slow-Server mean?

These are the tags Slow-Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Slow-Server appear?

The Rust Server Trends lists that take in Slow-Server are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

What steps get you onto Slow-Server?

To join, enter client.connect 67.210.111.244:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.