Rust Server TrendsSeismic network · station log
Recording Stations11,758 Players58,600 Active3,466 Wipes · 3 h131 48 h

Station XX-12455 · no signal

my test server

Offline 66.61.0.29:28015 checked 4d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#12,455
top 56%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-12455 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep5 Oct9 Oct13 Oct24 Oct28 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctFri 9 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 21:46 UTC4d ago M0.0steady 1 – running 1
Fri 9 Oct, 16:40 UTC19d ago M0.0steady 1 – 15.2 days 1
Fri 9 Oct, 00:30 UTC19d ago M0.0steady 1 – 0.7 days 1
Thu 8 Oct, 17:37 UTC20d ago M0.0steady 1 – 0.3 days 1
Thu 8 Oct, 03:34 UTC20d ago M0.0steady 1 – 0.6 days 1
Mon 5 Oct, 20:50 UTC23d ago M0.0steady 1 held half 2.3 days 1
Wed 16 Sep, 03:22 UTC42d ago M0.0steady 1 – 19.7 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 554 on average
395/ 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
246/ 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 295 on average
42/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 294 on average
31/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average
70/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average
81/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on my test server?

A procedural map runs on my test server, generated by the game.

Which settings and rules apply on my test server?

No gather rate appears in the name of my test server. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on my test server right now?

No players are recorded on my test server at this moment; it is offline, and the last sighting was 4 days ago. The seven-day average is 1 players, with a peak of 1.

How does my test server rank against other Rust servers?

Over the last seven days, my test server recorded enough player hours to reach #12,455 worldwide, placing it in the top 56% of all ranked servers.

Operator and location

How reliably does my test server stay online?

As recorded now, my test server is not reachable, the last contact having been 4 days ago. It was up 1% of the time across the last 7 full days: 2 of 168 hours. 15 September 2026 is when Rust Server Trends first recorded it.

Where in the world is my test server hosted?

A region is not published by my test server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 66.61.0.29:28015.

Which Rust version is my test server running?

On Windows, my test server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on my test server?

On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does my test server wipe, and on which days?

No next wipe can be predicted for my test server, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 4 days 1 hours.

Server tags

What do the server tags on my test server mean?

These are the tags my test server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does my test server appear?

These Rust Server Trends lists include my test server: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Join the server

How do you connect to my test server?

Enter client.connect 66.61.0.29:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.