Station XX-12455 · no signal
my test server
Offline 66.61.0.29:28015 checked 4d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #12,455
- top 56%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 21:46 UTC4d ago | M0.0■steady | 1 | – | running | 1 | |
| Fri 9 Oct, 16:40 UTC19d ago | M0.0■steady | 1 | – | 15.2 days | 1 | |
| Fri 9 Oct, 00:30 UTC19d ago | M0.0■steady | 1 | – | 0.7 days | 1 | |
| Thu 8 Oct, 17:37 UTC20d ago | M0.0■steady | 1 | – | 0.3 days | 1 | |
| Thu 8 Oct, 03:34 UTC20d ago | M0.0■steady | 1 | – | 0.6 days | 1 | |
| Mon 5 Oct, 20:50 UTC23d ago | M0.0■steady | 1 | held half | 2.3 days | 1 | |
| Wed 16 Sep, 03:22 UTC42d ago | M0.0■steady | 1 | – | 19.7 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on my test server?
A procedural map runs on my test server, generated by the game.
Which settings and rules apply on my test server?
No gather rate appears in the name of my test server. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on my test server right now?
No players are recorded on my test server at this moment; it is offline, and the last sighting was 4 days ago. The seven-day average is 1 players, with a peak of 1.
How does my test server rank against other Rust servers?
Over the last seven days, my test server recorded enough player hours to reach #12,455 worldwide, placing it in the top 56% of all ranked servers.
Operator and location
How reliably does my test server stay online?
As recorded now, my test server is not reachable, the last contact having been 4 days ago. It was up 1% of the time across the last 7 full days: 2 of 168 hours. 15 September 2026 is when Rust Server Trends first recorded it.
Where in the world is my test server hosted?
A region is not published by my test server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 66.61.0.29:28015.
Which Rust version is my test server running?
On Windows, my test server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on my test server?
On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does my test server wipe, and on which days?
No next wipe can be predicted for my test server, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 4 days 1 hours.
Server tags
What do the server tags on my test server mean?
These are the tags my test server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does my test server appear?
These Rust Server Trends lists include my test server: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Join the server
How do you connect to my test server?
Enter client.connect 66.61.0.29:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.