Station XX-15341 · recording
IBLizZaRDs server
Online 66.51.99.74:28030 checked 9m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,341
- top 69%
- Last wipe
- 16d ago
- monthly schedule
- Next wipe
- 7d 2h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
- wipe-day peak
- 2players, last three wipes
Coming wipes
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 12 Oct, 21:17 UTC16d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on IBLizZaRDs server?
IBLizZaRDs server runs a procedural map of size 4,500 with seed 1, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on IBLizZaRDs server?
No gather rate appears in the name of IBLizZaRDs server. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on IBLizZaRDs server right now?
0 of the 100 slots on IBLizZaRDs server are filled right now. The seven-day average for this server is 0 players.
How does IBLizZaRDs server rank against other Rust servers?
Over the last seven days, IBLizZaRDs server recorded enough player hours to reach #15,341 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does IBLizZaRDs server stay online?
Right now, you can reach IBLizZaRDs server. Its reported uptime points to a restart about 7 days 2 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 18 September 2026 is when Rust Server Trends first recorded it.
How well does IBLizZaRDs server perform under load?
Its average server fps over the last 48 hours was 5, and it never dropped below 5. Buildings, deployables and all the rest of the world's entities brought it to a high of 117,033. Its highest memory use was 4,277 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is IBLizZaRDs server hosted?
No region is published by IBLizZaRDs server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 66.51.99.74:28030 is the address it uses.
Which Rust version is IBLizZaRDs server running?
Rust network protocol 2634 and build 167781 on Linux is what IBLizZaRDs server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on IBLizZaRDs server?
The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 1 hours after the wipe.
How often does IBLizZaRDs server wipe, and on which days?
Once a month IBLizZaRDs server wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 16 days 19 hours. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on IBLizZaRDs server mean?
Tags published by IBLizZaRDs server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does IBLizZaRDs server appear?
The Rust Server Trends lists that take in IBLizZaRDs server are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
How do you connect to IBLizZaRDs server?
To join, enter client.connect 66.51.99.74:28030 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
