Station XX-15411 · recording
sloppy joe
Online 66.51.99.72:28005 checked 7m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,411
- top 69%
- Last wipe
- 16d ago
- monthly schedule
- Next wipe
- 8d 7h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence
- usual gap
- 5.2 daysbetween real wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 0%else halves by day 1
Coming wipes
- 8d 7hThu 5 Nov, 19:00 UTCFW
- 36d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 12 Oct, 05:51 UTC16d ago | M0.0▲rising | 1 | – | running | 0 | |
| Wed 7 Oct, 02:05 UTC21d ago | M0.6▲rising | 5 | halved by day 1 | 5.2 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on sloppy joe?
Generated by the game, the map on sloppy joe is procedural, size 2,000 with seed 1. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on sloppy joe?
No gather rate appears in the name of sloppy joe. Up to 9999 players can be in a group. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on sloppy joe?
At this moment, sloppy joe records 0 players across 50 slots. The seven-day average for this server is 0 players.
How does sloppy joe rank against other Rust servers?
Over the last seven days, sloppy joe recorded enough player hours to reach #15,411 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does sloppy joe stay online?
sloppy joe is up at the moment. The uptime it reports puts its last restart about 5 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 18 September 2026.
Does sloppy joe hold a steady tick rate?
Across the last 48 hours it averaged 5 server fps, with a floor of 5. Buildings, deployables and all the rest of the world's entities brought it to a high of 15,227. Its highest memory use was 1,599 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is sloppy joe hosted?
A region is not published by sloppy joe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 66.51.99.72:28005 is the address it uses.
Which Rust version is sloppy joe running?
On Linux, sloppy joe runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on sloppy joe?
3 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
How often does sloppy joe wipe, and on which days?
At the force wipe each month sloppy joe wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 16 days 5 hours. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on sloppy joe mean?
The game's server browser reads the tags sloppy joe publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts9999 (Group limit): Teams are capped at 9999 players; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does sloppy joe appear?
These Rust Server Trends lists include sloppy joe: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
How do you connect to sloppy joe?
Enter client.connect 66.51.99.72:28005 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
