Rust Server TrendsSeismic network · station log
Recording Stations11,688 Players61,997 Active3,447 Wipes · 3 h120 48 h

Station XX-15411 · recording

sloppy joe

Online 66.51.99.72:28005 checked 7m ago

monthly wipes moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,411
top 69%
Last wipe
16d ago
monthly schedule
Next wipe
8d 7h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15411 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123412:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246812:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence

usual gap
5.2 daysbetween real wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 1

Coming wipes

  1. 8d 7hThu 5 Nov, 19:00 UTCFW
  2. 36d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 12 OctWed 7 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 12 Oct, 05:51 UTC16d ago M0.0rising 1 – running 0
Wed 7 Oct, 02:05 UTC21d ago M0.6rising 5 halved by day 1 5.2 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
139/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
53/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 67 on average
15/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 63 on average
416/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 63 on average
190/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10 EU · groups of 16+ · monthly · 58 on average
23/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on sloppy joe?

Generated by the game, the map on sloppy joe is procedural, size 2,000 with seed 1. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on sloppy joe?

No gather rate appears in the name of sloppy joe. Up to 9999 players can be in a group. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on sloppy joe?

At this moment, sloppy joe records 0 players across 50 slots. The seven-day average for this server is 0 players.

How does sloppy joe rank against other Rust servers?

Over the last seven days, sloppy joe recorded enough player hours to reach #15,411 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does sloppy joe stay online?

sloppy joe is up at the moment. The uptime it reports puts its last restart about 5 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 18 September 2026.

Does sloppy joe hold a steady tick rate?

Across the last 48 hours it averaged 5 server fps, with a floor of 5. Buildings, deployables and all the rest of the world's entities brought it to a high of 15,227. Its highest memory use was 1,599 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is sloppy joe hosted?

A region is not published by sloppy joe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 66.51.99.72:28005 is the address it uses.

Which Rust version is sloppy joe running?

On Linux, sloppy joe runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on sloppy joe?

3 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

How often does sloppy joe wipe, and on which days?

At the force wipe each month sloppy joe wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 16 days 5 hours. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on sloppy joe mean?

The game's server browser reads the tags sloppy joe publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts9999 (Group limit): Teams are capped at 9999 players; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does sloppy joe appear?

These Rust Server Trends lists include sloppy joe: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

How do you connect to sloppy joe?

Enter client.connect 66.51.99.72:28005 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs167781,ts9999,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players Slots: 50.
ts9999
Group limit Teams are capped at 9999 players.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.