Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h83 48 h

Station XX-15426 · recording

Ya Dig It

Online 66.51.99.64:28045 checked 1h ago

monthly wipes moddedoxidepremium
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,426
top 69%
Last wipe
14d ago
monthly schedule
Next wipe
8d 0h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15426 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246819:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

usual gap
17 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2

Coming wipes

  1. 8d 0hThu 5 Nov, 19:00 UTCFW
  2. 36d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 13 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 13 Oct, 18:55 UTC14d ago M0.0rising 1 – running 0
Sat 26 Sep, 18:04 UTC32d ago M0.3rising 2 halved by day 2 17 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average
126/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
50/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 73 on average
453/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 67 on average
178/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 66 on average
24/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 58 on average
580/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Ya Dig It?

Generated by the game, the map on Ya Dig It is procedural, size 6,000 with seed 1. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Ya Dig It?

You will find no gather rate in the name of Ya Dig It. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Rust's premium status is required to join. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on Ya Dig It?

At this moment, Ya Dig It records 0 players across 50 slots. Averaged across the last seven days, the population was 0 players.

How does Ya Dig It rank against other Rust servers?

The last seven days of player hours place Ya Dig It at #15,426, in the top 69% of all ranked servers.

Operator and location

How reliably does Ya Dig It stay online?

As recorded now, Ya Dig It is running. Its reported uptime points to a restart about 6 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 26 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Ya Dig It perform under load?

Across the last 48 hours it averaged 5 server fps, with a floor of 5. The world held up to 376,750 entities at its peak, buildings and deployables included. Its highest memory use was 7,130 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Ya Dig It hosted?

A region is not published by Ya Dig It. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 66.51.99.64:28045.

What build of Rust does Ya Dig It use?

Ya Dig It is running Rust network protocol 2634 and build 167781 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Ya Dig It?

The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 30 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.

On what timetable does Ya Dig It run its wipes?

The force wipe is the only wipe Ya Dig It takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 14 days 23 hours. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on Ya Dig It mean?

The game's server browser reads the tags Ya Dig It publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Ya Dig It appear?

The Rust Server Trends lists that take in Ya Dig It are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Join the server

What steps get you onto Ya Dig It?

Enter client.connect 66.51.99.64:28045 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. Rust's premium status is required to join.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs167781,^q,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Mods and access

^q
Premium Rust's premium status is required to join.
^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.