Station XX-15426 · recording
Ya Dig It
Online 66.51.99.64:28045 checked 1h ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,426
- top 69%
- Last wipe
- 14d ago
- monthly schedule
- Next wipe
- 8d 0h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
- usual gap
- 17 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 2
Coming wipes
- 8d 0hThu 5 Nov, 19:00 UTCFW
- 36d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 13 Oct, 18:55 UTC14d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sat 26 Sep, 18:04 UTC32d ago | M0.3▲rising | 2 | halved by day 2 | 17 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Ya Dig It?
Generated by the game, the map on Ya Dig It is procedural, size 6,000 with seed 1. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Ya Dig It?
You will find no gather rate in the name of Ya Dig It. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Rust's premium status is required to join. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on Ya Dig It?
At this moment, Ya Dig It records 0 players across 50 slots. Averaged across the last seven days, the population was 0 players.
How does Ya Dig It rank against other Rust servers?
The last seven days of player hours place Ya Dig It at #15,426, in the top 69% of all ranked servers.
Operator and location
How reliably does Ya Dig It stay online?
As recorded now, Ya Dig It is running. Its reported uptime points to a restart about 6 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 26 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Ya Dig It perform under load?
Across the last 48 hours it averaged 5 server fps, with a floor of 5. The world held up to 376,750 entities at its peak, buildings and deployables included. Its highest memory use was 7,130 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Ya Dig It hosted?
A region is not published by Ya Dig It. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 66.51.99.64:28045.
What build of Rust does Ya Dig It use?
Ya Dig It is running Rust network protocol 2634 and build 167781 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Ya Dig It?
The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 30 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.
On what timetable does Ya Dig It run its wipes?
The force wipe is the only wipe Ya Dig It takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 14 days 23 hours. A monthly wipe schedule is published in its tags.
Lists and tags
What do the server tags on Ya Dig It mean?
The game's server browser reads the tags Ya Dig It publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Ya Dig It appear?
The Rust Server Trends lists that take in Ya Dig It are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto Ya Dig It?
Enter client.connect 66.51.99.64:28045 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. Rust's premium status is required to join.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
