Station NA-15327 · recording
Revenge
Online NA 66.51.99.61:28050 checked 9m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,327
- top 69% · #1502 in NA
- Last wipe
- 15d ago
- monthly schedule
- Next wipe
- 7d 1h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Revenge?
The procedural map on Revenge is size 2,500 with seed 1, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Revenge?
You will find no gather rate in the name of Revenge. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Revenge?
At this moment, Revenge records 0 players across 50 slots. The seven-day average for this server is 0 players.
How does Revenge rank against other Rust servers?
Revenge is #1,502 in North America and #15,327 worldwide on the past week's player hours, within the top 69% of ranked servers.
Server facts
How reliably does Revenge stay online?
Revenge is up at the moment. The uptime it reports puts its last restart about 7 days 3 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 14 October 2026 it was recorded for the first time by Rust Server Trends.
How well does Revenge perform under load?
The 48-hour average is 5 server fps; 5 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 75,168. Memory use peaked at 3,092 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Revenge hosted?
The NA tag is how Revenge lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 66.51.99.61:28050 is the address it uses.
What build of Rust does Revenge use?
Rust network protocol 2634 and build 167781 on Linux is what Revenge runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does Revenge wipe, and on which days?
From the force wipe the next wipe of Revenge is estimated. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 15 days 9 hours. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on Revenge mean?
The game's server browser reads the tags Revenge publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Revenge appear?
The Rust Server Trends lists that take in Revenge are: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
How do you connect to Revenge?
To join, enter client.connect 66.51.99.61:28050 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
