Station NA-15202 · no signal
Revenge
Offline NA 66.51.99.61:28050 checked 15d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,202
- top 70% · #1546 in NA
- Last wipe
- 50d ago
- monthly schedule
- Next wipe
- 7d 5h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
- usual gap
- 26.7 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 5 Oct, 16:15 UTC23d ago | M0.0■steady | 0 | – | running | 0 | |
| Tue 8 Sep, 22:25 UTC50d ago | M0.0■steady | 0 | – | 26.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Revenge?
The procedural map on Revenge is size 3,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Revenge?
No gather rate appears in the name of Revenge. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Revenge?
A reading taken now finds Revenge offline; the most recent activity was 15 days 6 hours ago.
How does Revenge rank against other Rust servers?
For player hours across the last seven days, Revenge takes #15,202 overall and #1,546 in North America, inside the top 70% of all ranked servers.
Server details
How reliably does Revenge stay online?
Revenge is down at the moment; the last recorded contact was 15 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Revenge hosted?
In North America Revenge lists itself, with the tag NA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 66.51.99.61:28050.
What build of Rust does Revenge use?
Rust network protocol 2633 and build 165217 on Linux is what Revenge runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Revenge?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
How often does Revenge wipe, and on which days?
Once a month Revenge wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 50 days 15 hours. A monthly wipe schedule is published in its tags.
Lists and tags
What do the server tags on Revenge mean?
These are the tags Revenge publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Revenge appear?
These Rust Server Trends lists include Revenge: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
How do you connect to Revenge?
To join, enter client.connect 66.51.99.61:28050 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.