Station NA-14680 · recording
Wiggl Town
Online NA 66.51.99.58:28015 checked 12m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #14,680
- top 66% · #1473 in NA
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 7d 19h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 22:10 UTC26d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Wiggl Town?
Generated by the game, the map on Wiggl Town is procedural, size 3,500 with seed 1. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Wiggl Town?
No gather rate appears in the name of Wiggl Town. 6 players is the most a group can hold. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Wiggl Town?
At this moment, Wiggl Town records 0 players across 50 slots. The seven-day average is 0 players, with a peak of 1.
How does Wiggl Town rank against other Rust servers?
The last seven days of player hours place Wiggl Town at #14,680, in the top 66% of all ranked servers and #1,473 in North America.
Server facts
How reliably does Wiggl Town stay online?
As recorded now, Wiggl Town is running. Its reported uptime points to a restart about 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 1 October 2026 is when Rust Server Trends first recorded it.
Does Wiggl Town hold a steady tick rate?
Its average server fps over the last 48 hours was 5, and it never dropped below 5. At its highest, it carried 79,098 entities: buildings, deployables and the world's other contents. Memory use peaked at 2,561 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Wiggl Town hosted?
With its NA tag, Wiggl Town lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 66.51.99.58:28015 is the address it uses.
Which Rust version is Wiggl Town running?
Rust network protocol 2635 and build 168909 on Linux is what Wiggl Town runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Wiggl Town?
The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does Wiggl Town run its wipes?
The force wipe is the only wipe Wiggl Town takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 26 days 1 hours. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on Wiggl Town mean?
The game's server browser reads the tags Wiggl Town publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts6 (Group limit): Teams are capped at 6 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Wiggl Town appear?
You will find Wiggl Town on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
How do you connect to Wiggl Town?
To join, enter client.connect 66.51.99.58:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.