Rust Server TrendsSeismic network · station log
Recording Stations11,844 Players83,167 Active3,755 Wipes · 3 h280 48 h

Station NA-11158 · recording

Eagle's Nest

Online NA 66.51.99.57:28000 checked 10m ago

monthly wipes moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#11,158
top 50% · #1325 in NA
Last wipe
26d ago
monthly schedule
Next wipe
7d 4h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-11158 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246815:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

usual gap
1 daysbetween real wipes
wipe-day peak
2players, last three wipes

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTCFW
  2. 35d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 22:27 UTC26d ago M0.3rising 2 – running 0
Thu 1 Oct, 22:39 UTC FW27d ago M0.3rising 2 – 1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average
6/ 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
3/ 90
Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average
5/ 1000
Testing Grounds NA · groups of 8+ · monthly · 2 on average
3/ 15
Apocrypha-Linux | PvE | PvP NA · groups of 20+ · monthly · 1 on average
0/ 50
[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 1 on average
1/ 50
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Eagle's Nest?

The procedural map on Eagle's Nest is size 4,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.

Which settings and rules apply on Eagle's Nest?

The name of Eagle's Nest gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Eagle's Nest right now?

A reading taken now shows 0 players on Eagle's Nest, which has 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does Eagle's Nest rank against other Rust servers?

The last seven days of player hours place Eagle's Nest at #11,158, in the top 50% of all ranked servers and #1,325 in North America.

Server details

How reliably does Eagle's Nest stay online?

As recorded now, Eagle's Nest is running. Going by the uptime figure it reports, it restarted about 3 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Eagle's Nest hold a steady tick rate?

The 48-hour average is 5 server fps; 5 is the lowest observed. At its highest, it carried 81,981 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,450 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Eagle's Nest hosted?

In North America Eagle's Nest lists itself, with the tag NA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 66.51.99.57:28000.

Which Rust version is Eagle's Nest running?

Rust network protocol 2635 and build 168909 on Linux is what Eagle's Nest runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Eagle's Nest?

2 players, on average, was the busiest crowd at its recent wipes. 4 hours after the latest wipe, the crowd peaked.

How often does Eagle's Nest wipe, and on which days?

At the force wipe each month Eagle's Nest wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 26 days 16 hours. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on Eagle's Nest mean?

These are the tags Eagle's Nest publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Eagle's Nest appear?

The Rust Server Trends lists that take in Eagle's Nest are: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

What steps get you onto Eagle's Nest?

You can connect by pressing F1 in Rust and typing client.connect 66.51.99.57:28000 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.