Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h18 48 h

Station NA-7949 · recording

Rustmod.cc solo/duo

Online NA 66.51.99.44:28015 checked 2h ago

duo monthly wipes moddedoxide
Connect
Players now
1/ 50
2% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak 1
Rank
#7,949
top 36% · #1164 in NA
Last wipe
27d ago
monthly schedule
Next wipe
7d 23h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-7949 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 50 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+1into Wed 17:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246820:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 36% of all ranked servers, top 63% in NA, and #309 of the duo servers (top 74%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

wipe-day peak
2players, last three wipes

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustedAK NOOBS DUO SOLOs NA · duo · monthly · 1 on average
1/ 250
k1 solo duo NA · duo · monthly · 1 on average
0/ 50
US Limitless 2x Monthly Solo/Duo|No BP Wipes|Noob Friendly NA · duo · 2x · monthly · 60 on average
36/ 200
US RENEGADE 2x Monthly | Solo Duo | 50% Upkeep | No BP Wipe NA · duo · 2x · monthly · 25 on average
18/ 150
US Rusty Rats 2x Monthly | Solo/Duo | 50% Upkeep | No BP Wipe NA · duo · 2x · monthly · 6 on average
8/ 200
Edmonton Softcore Rust NA · duo · monthly · 3 on average
3/ 50
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Rustmod.cc solo/duo?

Rustmod.cc solo/duo runs a procedural map of size 3,500 with seed 575110, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Rustmod.cc solo/duo?

You will find no gather rate in the name of Rustmod.cc solo/duo. You can have up to 2 players in a group (duo). It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on Rustmod.cc solo/duo right now?

1 of the 50 slots on Rustmod.cc solo/duo are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 1 players.

How does Rustmod.cc solo/duo rank against other Rust servers?

Rustmod.cc solo/duo is #1,164 in North America and #7,949 worldwide on the past week's player hours, within the top 36% of ranked servers. The ranking for duo puts it at #309.

Server facts

How reliably does Rustmod.cc solo/duo stay online?

Right now, you can reach Rustmod.cc solo/duo. The uptime it reports puts its last restart about 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Rustmod.cc solo/duo perform under load?

The 48-hour average is 5 server fps; 5 is the lowest observed. At its highest, it carried 71,514 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,251 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Rustmod.cc solo/duo hosted?

In North America Rustmod.cc solo/duo lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 66.51.99.44:28015 is the address it uses.

Which Rust version is Rustmod.cc solo/duo running?

Rustmod.cc solo/duo is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Rustmod.cc solo/duo?

2 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked.

How often does Rustmod.cc solo/duo wipe, and on which days?

The force wipe is the only wipe Rustmod.cc solo/duo takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 1 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Tags

What do the server tags on Rustmod.cc solo/duo mean?

Tags published by Rustmod.cc solo/duo and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts2 (Group limit): Each team can hold up to 2; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Rustmod.cc solo/duo appear?

You will find Rustmod.cc solo/duo on the following Rust Server Trends lists: Duo Rust servers, group limit 2, Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Monthly.

Join the server

How do you connect to Rustmod.cc solo/duo?

To join, enter client.connect 66.51.99.44:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://rustmod.cc.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players 50 slots are available.
ts2
Group limit Each team can hold up to 2.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.