Station XX-15498 · no signal
FINAL ORDER STAGING
Offline 66.51.99.158:3700 checked 37d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,498
- top 68%
- Last wipe
- 62d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on FINAL ORDER STAGING?
Generated by the game, the map on FINAL ORDER STAGING is procedural, size 4,500 with seed 1. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on FINAL ORDER STAGING?
No gather rate appears in the name of FINAL ORDER STAGING. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on FINAL ORDER STAGING right now?
A reading taken now finds FINAL ORDER STAGING offline; the most recent activity was 37 days 11 hours ago.
How does FINAL ORDER STAGING rank against other Rust servers?
The last seven days of player hours place FINAL ORDER STAGING at #15,498, in the top 68% of all ranked servers.
Server facts
How reliably does FINAL ORDER STAGING stay online?
FINAL ORDER STAGING is down at the moment; the last recorded contact was 37 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 16 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is FINAL ORDER STAGING hosted?
No region is published by FINAL ORDER STAGING. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 66.51.99.158:3700.
Which Rust version is FINAL ORDER STAGING running?
On Linux, FINAL ORDER STAGING runs Rust network protocol 2633 and build 165021. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does FINAL ORDER STAGING run its wipes?
The rhythm of FINAL ORDER STAGING cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 62 days 6 hours.
Server tags
What do the server tags on FINAL ORDER STAGING mean?
Tags published by FINAL ORDER STAGING and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165021 (Build): It runs game build 165021; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does FINAL ORDER STAGING appear?
You will find FINAL ORDER STAGING on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
How do you connect to FINAL ORDER STAGING?
Enter client.connect 66.51.99.158:3700 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
