Rust Server TrendsSeismic network · station log
Recording Stations11,597 Players39,600 Active2,856 Wipes · 3 h135 48 h

Station NA-15270 · recording

hhc

Online NA 66.51.99.126:28025 checked 8m ago

duo monthly wipes moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,270
top 69% · #1491 in NA
Last wipe
20d ago
monthly schedule
Next wipe
6d 13h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-15270 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123406:0015:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246806:0015:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep11 Oct17 Oct24 Oct30 Oct

Top 69% of all ranked servers, top 80% in NA, and #366 of the duo servers (top 87%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence

wipe-day peak
4players, last three wipes

Coming wipes

  1. 6d 13hThu 5 Nov, 19:00 UTCFW
  2. 34d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 20 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 9 Oct, 05:31 UTC21d ago M0.6rising 4 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustedAK NOOBS DUO SOLOs NA · duo · monthly · 1 on average
0/ 250
US Limitless 2x Monthly Solo/Duo|No BP Wipes|Noob Friendly NA · duo · 2x · monthly · 55 on average
45/ 200
US RENEGADE 2x Monthly | Solo Duo | 50% Upkeep | No BP Wipe NA · duo · 2x · monthly · 25 on average
17/ 150
US Rusty Rats 2x Monthly | Solo/Duo | 50% Upkeep | No BP Wipe NA · duo · 2x · monthly · 5 on average
2/ 200
Edmonton Softcore Rust NA · duo · monthly · 3 on average
3/ 50
US Velt.gg 2x Monthly Solo/Duo | 50% Upkeep | No BP Wipes | x2 NA · duo · 2x · monthly · 2 on average
2/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on hhc?

hhc runs a procedural map of size 4,000 with seed 1, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on hhc?

You will find no gather rate in the name of hhc. You can have up to 2 players in a group (duo). In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on hhc?

0 of the 50 slots on hhc are filled right now. The seven-day average for this server is 0 players.

How does hhc rank against other Rust servers?

For player hours across the last seven days, hhc takes #15,270 overall and #1,491 in North America, inside the top 69% of all ranked servers. Within duo, it places #366.

Server details

How reliably does hhc stay online?

Right now, you can reach hhc. The uptime it reports puts its last restart about 7 days 14 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does hhc hold a steady tick rate?

Across the last 48 hours it averaged 5 server fps, with a floor of 5. At its highest, it carried 94,382 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,401 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is hhc hosted?

The NA tag is how hhc lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 66.51.99.126:28025.

What build of Rust does hhc use?

On Linux, hhc runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on hhc?

On average, the busiest point of its recent wipes drew 4 players. The peak on the most recent wipe came 20 hours after the wipe.

How often does hhc wipe, and on which days?

The force wipe is the only wipe hhc takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 20 days 22 hours. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on hhc mean?

The game's server browser reads the tags hhc publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts2 (Group limit): Each team can hold up to 2; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does hhc appear?

These Rust Server Trends lists include hhc: Duo Rust servers, group limit 2, Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Monthly.

Connecting

What steps get you onto hhc?

You can connect by pressing F1 in Rust and typing client.connect 66.51.99.126:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts2,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players Slots: 50.
ts2
Group limit Each team can hold up to 2.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.