Station NA-15284 · recording
hhc
Online NA 66.51.99.126:28025 checked 9m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,284
- top 69% · #1496 in NA
- Last wipe
- 20d ago
- monthly schedule
- Next wipe
- 6d 17h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA, and #367 of the duo servers (top 87%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
- wipe-day peak
- 4players, last three wipes
Coming wipes
- 6d 17hThu 5 Nov, 19:00 UTCFW
- 34d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 20 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 9 Oct, 05:31 UTC20d ago | M0.6▲rising | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on hhc?
hhc runs a procedural map of size 4,000 with seed 1, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on hhc?
You will find no gather rate in the name of hhc. You can have up to 2 players in a group (duo). In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on hhc?
0 of the 50 slots on hhc are filled right now. The seven-day average for this server is 0 players.
How does hhc rank against other Rust servers?
For player hours across the last seven days, hhc takes #15,284 overall and #1,496 in North America, inside the top 69% of all ranked servers. Within duo, it places #367.
Server details
How reliably does hhc stay online?
Right now, you can reach hhc. The uptime it reports puts its last restart about 7 days 10 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does hhc hold a steady tick rate?
Across the last 48 hours it averaged 5 server fps, with a floor of 5. At its highest, it carried 94,382 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,401 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is hhc hosted?
The NA tag is how hhc lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 66.51.99.126:28025.
What build of Rust does hhc use?
On Linux, hhc runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on hhc?
On average, the busiest point of its recent wipes drew 4 players. The peak on the most recent wipe came 20 hours after the wipe.
How often does hhc wipe, and on which days?
The force wipe is the only wipe hhc takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 20 days 18 hours. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on hhc mean?
The game's server browser reads the tags hhc publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts2 (Group limit): Each team can hold up to 2; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does hhc appear?
These Rust Server Trends lists include hhc: Duo Rust servers, group limit 2, Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Monthly.
Connecting
What steps get you onto hhc?
You can connect by pressing F1 in Rust and typing client.connect 66.51.99.126:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
