Rust Server TrendsSeismic network · station log
Recording Stations11,865 Players103,410 Active3,960 Wipes · 3 h555 48 h

Station NA-4893 · recording

Pine Hosting - Rust Server

Online NA 66.51.98.61:28000 checked 12m ago

monthly wipes moddedoxide
Connect
Players now
0/ 75
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#4,893
top 22% · #832 in NA
Last wipe
7d ago
monthly schedule
Next wipe
6d 23h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-4893 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 75 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Wed 22:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers, top 45% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

usual gap
18.8 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 3

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 34d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 11:47 UTC7d ago M0.0rising 1 – running 0
Sat 3 Oct, 17:09 UTC26d ago M0.3rising 2 halved by day 3 18.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Pine Hosting - Rust Server?

The procedural map on Pine Hosting - Rust Server is size 3,700 with seed 1, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Pine Hosting - Rust Server?

You will find no gather rate in the name of Pine Hosting - Rust Server. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Pine Hosting - Rust Server?

0 of the 75 slots on Pine Hosting - Rust Server are filled right now. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours came at 23:00 UTC, averaging 1 players.

How does Pine Hosting - Rust Server rank against other Rust servers?

For player hours across the last seven days, Pine Hosting - Rust Server takes #4,893 overall and #832 in North America, inside the top 22% of all ranked servers.

Operator and location

How reliably does Pine Hosting - Rust Server stay online?

As recorded now, Pine Hosting - Rust Server is running. Its reported uptime points to a restart about 5 days 21 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 15 September 2026 it was recorded for the first time by Rust Server Trends.

Does Pine Hosting - Rust Server hold a steady tick rate?

Across the last 48 hours it averaged 14 server fps, with a floor of 5. At its highest, it carried 81,799 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,464 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Pine Hosting - Rust Server hosted?

In North America Pine Hosting - Rust Server lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 66.51.98.61:28000.

What build of Rust does Pine Hosting - Rust Server use?

Rust network protocol 2635 and build 168909 on Linux is what Pine Hosting - Rust Server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Pine Hosting - Rust Server?

The recent wipes averaged a busiest count of 2 players. 8 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.

On what timetable does Pine Hosting - Rust Server run its wipes?

At the force wipe each month Pine Hosting - Rust Server wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 7 days 7 hours. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on Pine Hosting - Rust Server mean?

The game's server browser reads the tags Pine Hosting - Rust Server publishes: gmrust (Game mode): Survival in standard Rust; mp75 (Max players): Slots: 75; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Pine Hosting - Rust Server appear?

These Rust Server Trends lists include Pine Hosting - Rust Server: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Join the server

How do you connect to Pine Hosting - Rust Server?

You can connect by pressing F1 in Rust and typing client.connect 66.51.98.61:28000 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp75
Max players Slots: 75.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.