Rust Server TrendsSeismic network · station log
Recording Stations11,725 Players63,058 Active3,296 Wipes · 3 h188 48 h

Station NA-4816 · recording

RTF

Online NA 66.51.98.51:28025 checked 12m ago

monthly wipes
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak 4
Rank
#4,816
top 22% · #817 in NA
Last wipe
24d ago
monthly schedule
Next wipe
6d 18h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-4816 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
−1into Thu 18:00 UTC
Peak · 48 h
4most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123401:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers, top 44% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

usual gap
2.7 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
50%else halves by day 6

Coming wipes

  1. 6d 18hThu 5 Nov, 19:00 UTCFW
  2. 34d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 23 OctSun 4 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 01:46 UTC6d ago M0.3rising 2 – running 0
Sun 4 Oct, 22:02 UTC25d ago M0.5rising 4 halved by day 6 18.2 days 1
Sun 4 Oct, 15:44 UTC25d ago M0.6rising 4 – 0.3 days 0
Thu 1 Oct, 21:49 UTC FW28d ago M0.3rising 2 held half 2.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustopia.gg - US Large NA · groups of 16+ · monthly · 124 on average
146/ 200
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 108 on average
96/ 200
[US East] Facepunch Premium 1 NA · groups of 8+ · monthly · 74 on average
70/ 400
RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY NA · groups of 50+ · monthly · 59 on average
127/ 225
PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo NA · groups of 20+ · monthly · 34 on average
26/ 200
Rusticated.com - US Premium Long NA · groups of 16+ · monthly · 32 on average
29/ 150
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on RTF?

Generated by the game, the map on RTF is procedural, size 4,500 with seed 2009818051. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on RTF?

You will find no gather rate in the name of RTF. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on RTF?

At this moment, RTF records 0 players across 50 slots. Across seven days this server recorded an average of 0 players and a peak of 4. The busiest point in the last 48 hours came at 16:00 UTC, averaging 3 players.

How does RTF rank against other Rust servers?

For player hours across the last seven days, RTF takes #4,816 overall and #817 in North America, inside the top 22% of all ranked servers.

Server facts

How reliably does RTF stay online?

Right now, you can reach RTF. Its reported uptime points to a restart about 3 days 20 hours ago. It was up 85% of the time across the last 7 full days: 143 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does RTF perform under load?

Its average server fps over the last 48 hours was 59, and it never dropped below 50. Buildings, deployables and all the rest of the world's entities brought it to a high of 124,294. Memory use peaked at 4,127 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is RTF hosted?

With its NA tag, RTF lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 66.51.98.51:28025 is the address it uses.

What build of Rust does RTF use?

Rust network protocol 2635 and build 168909 on Linux is what RTF runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on RTF?

3 players, on average, was the busiest crowd at its recent wipes. 18 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell under half by day 6 in the wipes where it didn't hold.

How often does RTF wipe, and on which days?

At the force wipe each month RTF wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 24 days 22 hours. Its tags state a monthly wipe schedule.

Lists and tags

What do the server tags on RTF mean?

The game's server browser reads the tags RTF publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RTF appear?

These Rust Server Trends lists include RTF: Rust community servers without the side modes and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

How do you connect to RTF?

To join, enter client.connect 66.51.98.51:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.