Rust Server TrendsSeismic network · station log
Recording Stations11,659 Players48,364 Active3,165 Wipes · 3 h117 48 h

Station EU-5035 · recording

Rusty Reef

Online EU 66.51.97.55:28050 checked 10m ago

monthly wipes moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#5,035
top 23% · #1713 in EU
Last wipe
24d ago
monthly schedule
Next wipe
7d 9h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EU-5035 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Wed 21:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75110:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers, top 59% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 7d 9hThu 5 Nov, 19:00 UTCFW
  2. 35d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 4 Oct, 14:54 UTC24d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustafied.com - EU Low Pop EU · groups of 6 · monthly · 88 on average
50/ 150
Rustoria.co - EU Low Pop EU · groups of 6 · monthly · 82 on average
45/ 100
[TR/EU] SKY - Solo/Duo/Trio/Quad/Max5 | BUGÜN 18:00 DA WİPE EU · groups of 5 · monthly · 41 on average
8/ 200
[EU/TR] CUMHURIYET | Max5 | Vanilla |Saturdays | wiped 10/24 EU · groups of 5 · monthly · 12 on average
4/ 200
[GER/DE] Sterben für Anfänger EU · groups of 5 · monthly · 11 on average
1/ 125
Era Rust | ДЛЯ НОВИЧКОВ | Русский | 15.10 EU · groups of 5 · monthly · 4 on average
0/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Rusty Reef?

Rusty Reef runs a procedural map of size 4,500 with seed 2138400164, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Rusty Reef?

You will find no gather rate in the name of Rusty Reef. The group limit is 5 players. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Rusty Reef?

At this moment, Rusty Reef records 0 players across 50 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 10:00 UTC, averaging 1 players.

How does Rusty Reef rank against other Rust servers?

For player hours across the last seven days, Rusty Reef takes #5,035 overall and #1,713 in Europe, inside the top 23% of all ranked servers.

Operator and location

How reliably does Rusty Reef stay online?

As recorded now, Rusty Reef is running. Its reported uptime points to a restart about 23 hours ago. 156 of 168 hours in the last 7 full days were up time, 93% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Rusty Reef hold a steady tick rate?

Across the last 48 hours it averaged 28 server fps, with a floor of 5. Buildings, deployables and all the rest of the world's entities brought it to a high of 121,766. It reached a ceiling of 3,903 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does Rusty Reef run from?

In Europe Rusty Reef lists itself, with the tag EU. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 66.51.97.55:28050.

Which Rust version is Rusty Reef running?

On Linux, Rusty Reef runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Rusty Reef?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 1 hours after the wipe.

How often does Rusty Reef wipe, and on which days?

Once a month Rusty Reef wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 24 days 18 hours. The tags it publishes carry a monthly wipe schedule.

Lists and tags

What do the server tags on Rusty Reef mean?

Tags published by Rusty Reef and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts5 (Group limit): Teams are capped at 5 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Rusty Reef appear?

The Rust Server Trends lists that take in Rusty Reef are: EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

What steps get you onto Rusty Reef?

Enter client.connect 66.51.97.55:28050 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players The server has 50 slots.
ts5
Group limit Teams are capped at 5 players.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.