Rust Server TrendsSeismic network · station log
Recording Stations11,688 Players63,966 Active3,456 Wipes · 3 h120 48 h

Station EU-10233 · no signal

Pine Hosting - Rust Server

Offline EU 66.51.97.52:28045 checked 10h ago

monthly wipes moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#10,233
top 46% · #2288 in EU
No wipes
resets
9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station EU-10233 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Tue 23:00 UTC
Peak · 48 h
1most players in any hour
Events picked
6wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75119:0001:0007:0012:0018:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608019:0001:0007:0012:0018:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Top 46% of all ranked servers, top 78% in EU. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 00:06 UTC11h ago – – – – – 0
Tue 27 Oct, 23:49 UTC11h ago – – – – – 1
Tue 27 Oct, 23:20 UTC12h ago – – – – – 0
Mon 26 Oct, 21:31 UTC1d ago – – – – – 0
Mon 26 Oct, 21:23 UTC1d ago – – – – – 0
Mon 26 Oct, 19:50 UTC1d ago – – – – – 0
Sun 25 Oct, 01:14 UTC3d ago – – – – – 1
Sun 25 Oct, 01:01 UTC3d ago – – – – – 0
Sat 24 Oct, 14:42 UTC3d ago M0.0rising 1 – 0.4 days 0
Sun 18 Oct, 19:32 UTC9d ago – – – – – 0
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 28.10 EU · groups of 8+ · monthly · 2 on average
6/ 300
-2stoned | Solo/Duo/Trios | Beginner Friendly | Low Decay EU · groups of 8+ · monthly · 28 on average
17/ 150
-2stoned | Monthly | Solo/Duos | Beginner Friendly | Low Decay EU · groups of 8+ · monthly · 8 on average
5/ 150
Era Rust - Vanilla | НОВИЧКИ | РУССКИЙ 22.10 EU · groups of 8+ · monthly · 2 on average
5/ 200
РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 EU · groups of 8+ · weekly · 141 on average
137/ 300
EU Hub 01 EU · groups of 1000+ · 23 on average
34/ 3300
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Pine Hosting - Rust Server?

Generated by the game, the map on Pine Hosting - Rust Server is procedural, size 2,000 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on Pine Hosting - Rust Server?

No gather rate appears in the name of Pine Hosting - Rust Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Pine Hosting - Rust Server?

A reading taken now finds Pine Hosting - Rust Server offline; the most recent activity was 10 hours ago. The seven-day average is 0 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 21:00 UTC at 0 players.

How does Pine Hosting - Rust Server rank against other Rust servers?

For player hours across the last seven days, Pine Hosting - Rust Server takes #10,233 overall and #2,288 in Europe, inside the top 46% of all ranked servers.

Server facts

How reliably does Pine Hosting - Rust Server stay online?

Pine Hosting - Rust Server is down at the moment; the last recorded contact was 10 hours ago. Its reported uptime points to a restart about 15 minutes ago. Of the 168 hours in the last 7 full days, it was up for 147, or 88% of the time. On 4 October 2026 it was recorded for the first time by Rust Server Trends.

How well does Pine Hosting - Rust Server perform under load?

Its average server fps over the last 48 hours was 9, and it never dropped below 5. Buildings, deployables and all the rest of the world's entities brought it to a high of 14,211. It reached a ceiling of 1,085 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does Pine Hosting - Rust Server run from?

With its EU tag, Pine Hosting - Rust Server lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 66.51.97.52:28045.

What build of Rust does Pine Hosting - Rust Server use?

Pine Hosting - Rust Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does Pine Hosting - Rust Server wipe, and on which days?

No wipe schedule is kept by Pine Hosting - Rust Server, which makes a new world every few hours. None of those resets counts as a wipe.

Server tags

What do the server tags on Pine Hosting - Rust Server mean?

Tags published by Pine Hosting - Rust Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Europe is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Pine Hosting - Rust Server appear?

The Rust Server Trends lists that take in Pine Hosting - Rust Server are: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

How to join

How do you connect to Pine Hosting - Rust Server?

Enter client.connect 66.51.97.52:28045 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EU
Europe Europe is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.