Rust Server TrendsSeismic network · station log
Recording Stations11,776 Players67,745 Active3,535 Wipes · 3 h197 48 h

Station EU-14572 · recording

Rat's Nest

Online EU 66.51.97.51:28050 checked 7m ago

weekly wipes moddedcarbon
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,572
top 66% · #2485 in EU
Last wipe
19d ago
weekly schedule
Next wipe
1d 7h
Fri 30 Oct, 20:29 UTC
Seismic record · station EU-14572 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246813:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 66% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 20:29 UTC, in 1d 7h. Its weekly schedule tag · low confidence

usual gap
7.3 daysbetween real wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. 1d 7hFri 30 Oct, 20:29 UTC
  2. 7d 6hThu 5 Nov, 19:00 UTCFW
  3. 8d 7hFri 6 Nov, 20:29 UTC
  4. 15d 7hFri 13 Nov, 20:29 UTC
  5. 22d 7hFri 20 Nov, 20:29 UTC
  6. 29d 7hFri 27 Nov, 20:29 UTC
  7. 35d 6hThu 3 Dec, 19:00 UTCFW
  8. 36d 7hFri 4 Dec, 20:29 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 9 Oct, 20:29 UTC19d ago M0.0rising 1 – running 0
Fri 2 Oct, 12:12 UTC27d ago M0.0steady 0 – 7.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
132/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
184/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
16/ 200
[EU] Willjum's Solo Only | Thursday Wipes EU · groups of 8+ · weekly · 26 on average
8/ 175
TRAVELER SOLO [MAX 1] Wipe 26.10 EU · no group limit · weekly · 23 on average
32/ 100
RustAria #2 [х2 | NoLimit | Мoскoвcкий] EU · groups of 16+ · weekly · 10 on average
5/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rat's Nest?

The procedural map on Rat's Nest is size 1,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.

Which settings and rules apply on Rat's Nest?

No gather rate appears in the name of Rat's Nest. Up to 10 players can be in a group. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Rat's Nest?

0 of the 100 slots on Rat's Nest are filled right now. The seven-day average is 0 players, with a peak of 1.

How does Rat's Nest rank against other Rust servers?

Rat's Nest is #2,485 in Europe and #14,572 worldwide on the past week's player hours, within the top 66% of ranked servers.

Server facts

How reliably does Rat's Nest stay online?

Rat's Nest is up at the moment. The uptime it reports puts its last restart about 22 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 1 October 2026 is when Rust Server Trends first recorded it.

How well does Rat's Nest perform under load?

The 48-hour average is 5 server fps; 5 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 2,555. It reached a ceiling of 1,147 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Rat's Nest hosted?

In Europe Rat's Nest lists itself, with the tag EU. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 66.51.97.51:28050.

What build of Rust does Rat's Nest use?

Rat's Nest is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Rat's Nest?

The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.

How often does Rat's Nest wipe, and on which days?

Its schedule cannot be confirmed, as too few of Rat's Nest's wipes are on record; the prediction follows its tag instead. Friday 30 October at 20:29 UTC is when its next wipe is due. It has run its current world for 19 days 15 hours. Its tags state a weekly wipe schedule.

Lists and tags

What do the server tags on Rat's Nest mean?

These are the tags Rat's Nest publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts10 (Group limit): The team limit is 10; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes every week; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): The server browser files it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Rat's Nest appear?

These Rust Server Trends lists include Rat's Nest: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Connecting

How do you connect to Rat's Nest?

Enter client.connect 66.51.97.51:28050 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^w,EU,gmrust,cs168909,ts10

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts10
Group limit The team limit is 10.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly The server wipes every week.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.