Rust Server TrendsSeismic network · station log
Recording Stations11,748 Players63,000 Active3,404 Wipes · 3 h200 48 h

Station XX-3620 · no signal

Coco Rust 2x One Grid

Offline 66.51.96.95:28010 checked 2d ago

2x monthly wipes moddedoxide
Connect
Players now
1/ 50
2% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 7
Rank
#3,620
top 16%
Last wipe
4d ago
monthly schedule
Next wipe
7d 7h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-3620 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

usual gap
6.6 daysbetween real wipes
on rhythm
20%of its recent wipes
wipe-day peak
5players, last three wipes
crowd held
25%else halves by day 3

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 24 OctFri 9 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 27 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 20:29 UTC4d ago M0.8rising 7 – running 0
Fri 9 Oct, 23:09 UTC19d ago M0.6rising 4 halved by day 3 14.9 days 0
Thu 1 Oct, 17:37 UTC FW27d ago M0.5rising 3 halved by day 5 8.2 days 0
Wed 30 Sep, 22:05 UTC28d ago M0.5rising 3 – 0.8 days 0
Fri 25 Sep, 13:23 UTC33d ago M0.7rising 5 halved by day 3 5.4 days 0
Fri 18 Sep, 22:00 UTC40d ago M0.6rising 4 held half 6.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Coco Rust 2x One Grid?

Coco Rust 2x One Grid runs a procedural map of size 2,000 with seed 166494, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Coco Rust 2x One Grid?

Its name points to a gather rate of 2x on Coco Rust 2x One Grid. At the game's default, groups can have up to 8 players. It plays in build & creative mode, no gathering, only sandbox building. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Coco Rust 2x One Grid?

Coco Rust 2x One Grid is not responding at this moment and is offline, last seen 2 days 10 hours ago. Across seven days this server recorded an average of 1 players and a peak of 7.

How does Coco Rust 2x One Grid rank against other Rust servers?

Over the last seven days, Coco Rust 2x One Grid recorded enough player hours to reach #3,620 worldwide, placing it in the top 16% of all ranked servers.

Operator and location

How reliably does Coco Rust 2x One Grid stay online?

Coco Rust 2x One Grid is down at the moment; the last recorded contact was 2 days 10 hours ago. Of the 168 hours in the last 7 full days, it was up for 119, or 71% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Which region does Coco Rust 2x One Grid run from?

No region is published by Coco Rust 2x One Grid. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 66.51.96.95:28010.

Which Rust version is Coco Rust 2x One Grid running?

On Linux, Coco Rust 2x One Grid runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Coco Rust 2x One Grid?

The recent wipes averaged a busiest count of 5 players. The peak on the most recent wipe came 27 hours after the wipe. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.

On what timetable does Coco Rust 2x One Grid run its wipes?

The force wipe is the only wipe Coco Rust 2x One Grid takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 4 days 12 hours. The tags it publishes carry a monthly wipe schedule.

Server tags

What do the server tags on Coco Rust 2x One Grid mean?

Tags published by Coco Rust 2x One Grid and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^k (Build server): You can design and practise bases; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Coco Rust 2x One Grid appear?

The Rust Server Trends lists that take in Coco Rust 2x One Grid are: 2x Rust servers, listed live, Modded Rust servers, tracked live and Rust build and creative servers, live. On the server list, the filters it matches are: Type: Modded; Server tag: Monthly ^m, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 2x.

How to join

How do you connect to Coco Rust 2x One Grid?

You can connect by pressing F1 in Rust and typing client.connect 66.51.96.95:28010 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^k,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Gameplay

^k
Build server You can design and practise bases.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.