Station XX-6756 · recording
GfG Test Server
Online 66.51.96.75:28010 checked 6m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #6,756
- top 30%
- Last wipe
- 22h ago
- monthly schedule
- Next wipe
- 7d 5h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +3into Tue 23:00 UTC
- Peak · 48 h
- 3most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
- usual gap
- 2.7 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 1
Coming wipes
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 14:17 UTC23h ago | – | – | – | – | running | 0 |
| Wed 21 Oct, 20:47 UTC7d ago | M0.0▲rising | 1 | halved by day 1 | 6.7 days | 0 | |
| Mon 19 Oct, 21:40 UTC9d ago | M0.3▲rising | 2 | – | 2 days | 0 | |
| Fri 2 Oct, 21:33 UTC26d ago | M0.3▲rising | 2 | halved by day 16 | 17 days | 0 | |
| Thu 1 Oct, 23:34 UTC FW27d ago | M0.0▲rising | 2 | – | 0.9 days | 1 | |
| Mon 21 Sep, 22:40 UTC37d ago | M0.3▲rising | 4 | halved by day 1 | 10 days | 2 | |
| Sun 20 Sep, 22:15 UTC38d ago | M0.3▲rising | 4 | – | 1 days | 2 | |
| Thu 17 Sep, 13:34 UTC42d ago | M0.3▲rising | 2 | halved by day 1 | 3.4 days | 0 | |
| Thu 17 Sep, 01:26 UTC42d ago | M0.0▲rising | 2 | – | 0.5 days | 1 | |
| Mon 14 Sep, 22:54 UTC44d ago | M0.5▲rising | 4 | halved by day 1 | 2.1 days | 1 | |
| Mon 14 Sep, 00:56 UTC45d ago | M0.6▲rising | 4 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on GfG Test Server?
GfG Test Server runs a procedural map of size 4,500 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.
Which settings and rules apply on GfG Test Server?
You will find no gather rate in the name of GfG Test Server. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on GfG Test Server right now?
A reading taken now shows 0 players on GfG Test Server, which has 50 slots. The seven-day average is 0 players, with a peak of 3. The busiest point in the last 48 hours came at 23:00 UTC, averaging 3 players.
How does GfG Test Server rank against other Rust servers?
Over the last seven days, GfG Test Server recorded enough player hours to reach #6,756 worldwide, placing it in the top 30% of all ranked servers.
Server details
How reliably does GfG Test Server stay online?
Right now, you can reach GfG Test Server. Its reported uptime points to a restart about 15 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does GfG Test Server hold a steady tick rate?
The 48-hour average is 14 server fps; 5 is the lowest observed. At its highest, it carried 123,427 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,863 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is GfG Test Server hosted?
Nothing about a region comes from GfG Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 66.51.96.75:28010.
What build of Rust does GfG Test Server use?
GfG Test Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on GfG Test Server?
On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 1 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
On what timetable does GfG Test Server run its wipes?
At the force wipe each month GfG Test Server wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 22 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Lists and tags
What do the server tags on GfG Test Server mean?
These are the tags GfG Test Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does GfG Test Server appear?
The Rust Server Trends lists that take in GfG Test Server are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Join the server
How do you connect to GfG Test Server?
To join, enter client.connect 66.51.96.75:28010 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/55c8SAFSbq.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.