Station NA-15339 · recording
Ape Land
Online NA 66.51.96.74:28020 checked 13m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69% · #1509 in NA
- Last wipe
- 25d ago
- monthly schedule
- Next wipe
- 7d 11h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
- usual gap
- 8.2 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 18:33 UTC25d ago | M0.0▲rising | 1 | – | running | 0 | |
| Fri 25 Sep, 13:15 UTC33d ago | M0.0■steady | 0 | – | 8.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Ape Land?
Generated by the game, the map on Ape Land is procedural, size 2,000 with seed 2071425264. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Ape Land?
The name of Ape Land gives no gather rate. Up to 16 players can be in a group. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Ape Land right now?
0 of the 50 slots on Ape Land are filled right now. The seven-day average for this server is 0 players.
How does Ape Land rank against other Rust servers?
Ape Land is #1,509 in North America and #15,339 worldwide on the past week's player hours, within the top 69% of ranked servers.
Operator and location
How reliably does Ape Land stay online?
Ape Land is up at the moment. Going by the uptime figure it reports, it restarted about 6 days 16 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 20 September 2026 is when Rust Server Trends first recorded it.
Does Ape Land hold a steady tick rate?
Across the last 48 hours it averaged 5 server fps, with a floor of 5. At its highest, it carried 16,662 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,606 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Ape Land run from?
In North America Ape Land lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 66.51.96.74:28020.
What build of Rust does Ape Land use?
Ape Land is running Rust network protocol 2634 and build 167781 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Ape Land?
The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does Ape Land wipe, and on which days?
The force wipe is the only wipe Ape Land takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 25 days 9 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on Ape Land mean?
These are the tags Ape Land publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts16 (Group limit): Teams are capped at 16 players; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Ape Land appear?
The Rust Server Trends lists that take in Ape Land are: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
How do you connect to Ape Land?
Enter client.connect 66.51.96.74:28020 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
